Shipping Ports!!

Discuss maps, trains and other modding topics
snoopy55
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Post by snoopy55 » Tue Oct 02, 2007 5:32 am

OK.....Got it. The attached ZIP is a KFM of the dock, with containers, and the XML with the code that goes in RRT_Decorations.xml. The Dock can be placed, and track laying won't move it. The game has a Factory.KFM that Firaxis never used, but Daryl did in his MID_EAST map, Metal Works Factory. This could be used as 1 to 3 port building, each with a different name, and taking in/putting out different Goods. Create a 'City' with 10 for the <Size>, 'Port' for the <szName> and 0 large and medium buildings and 1 small building (their has to be at least 1 building). place the city near the shore, and even do a bit of laying of a road to the dock.


So, there is your Dock which can be used in the Victory Conditions, Doc....


:twisted:
Last edited by snoopy55 on Sat Apr 18, 2009 4:24 am, edited 1 time in total.
I'm correct 97% of the time..... who cares about the other 4%....

snoopy55
Posts: 1962
Joined: Mon Nov 06, 2006 5:13 am
Location: Centralia, Ill, USA

Post by snoopy55 » Tue Oct 02, 2007 7:35 am

Well, Warll asked me to do a screen shot of it, so after much editing.......


:twisted:
Attachments
Port of Abu Dhabi.jpg
Port of Abu Dhabi.jpg (114.24 KiB) Viewed 4227 times
I'm correct 97% of the time..... who cares about the other 4%....

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karsten
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Post by karsten » Tue Oct 02, 2007 11:13 am

Just what I was looking for ... testing soon! :D

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Warll
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Post by Warll » Tue Oct 02, 2007 2:18 pm

snoopy55 wrote:Well, Warll asked me to do a screen shot of it, so after much editing.......


:twisted:
Atani was the one who asked for a SS, not that I mind seeing it myself.
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Dr Frag
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Post by Dr Frag » Tue Oct 02, 2007 3:38 pm

Pretty kewl dude.

Now if I only had some time to myself . . .
Gigabyte GA-EX58-UD3R mobo - Core i7 920
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snoopy55
Posts: 1962
Joined: Mon Nov 06, 2006 5:13 am
Location: Centralia, Ill, USA

Post by snoopy55 » Tue Oct 02, 2007 4:26 pm

Time...what's that? Two hours from 1:00 to 2:55....at night. Then I lay in bed thinking about how it would look better with 1 pile of containors deleted, one replaced with a pile of crates and one replaced with a pile of barrels. But then if someone isn't shipping barrels......... Long night, short sleep.
That shipping building needs to have the ground around it removed. And the Depot radius seems a bit large. Gotta find where that is controled.
I will publish the rest of the data needed to do this.

:twisted:
I'm correct 97% of the time..... who cares about the other 4%....

snoopy55
Posts: 1962
Joined: Mon Nov 06, 2006 5:13 am
Location: Centralia, Ill, USA

Post by snoopy55 » Wed Oct 03, 2007 1:51 am

I FPKed the needed files and wrote up an installation sheet with all the XML material needed. Karsten, if you use this, be so good as to edit the warehouse a couple of times so multiples can be used at the same port, but with a bit of a different look. I may yet get time to do it myself also.

Hoping to see this on a few maps....

:twisted:
I'm correct 97% of the time..... who cares about the other 4%....

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