Greybriar wrote:Some SAMs do crash however. I wonder why.
OK, we need to clarify something. Standalone maps bring a massive improvement in map stability, I would estimate they reduce crashes by 80%. But they are no panacea. Why?
If a map has stability problems beyond those caused by global dependency, it is still going to crash. Take a very simple example.
Ceebee's BCGold, SAM version, will crash just as certainly as the original version, which caused so much frustration to
Ceebee. The reason is simple, the
event file has not been fixed. I have provided a fixed, standalone version
here for those who are interested in playing a crash-free version of this otherwise very enjoyable map.
So, while a 80% reduction in crashes is obviously not 100%, it is still a
massive improvement. And that is why a new subforum makes sense. It would make even more sense if only maps which had been
successfully and seriously tested to a crash-free completion were posted on the new subforum. The maps with remaining stability problems could thus be identified and fixed.
It is sometimes quite simple to fix the remaining issues. For example, replacing a
missing event file by a
safe event file takes only a minute, as I have demonstrated for the BCGold map. For those interested in the problems caused by more ambitious and problematic
event files, check out my discussion
here