Complete Westeros_SAM

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voooldo
Posts: 8
Joined: Sat Dec 15, 2012 9:07 am

Complete Westeros_SAM

Post by voooldo » Sat Jun 06, 2015 7:02 am

I made a Westeros Map some time ago. It was kinda glitchy and unfinished.

A few days ago I decided to start working on it again.

The result is attached to this topic. I hope you all enjoy.

It's a pretty easy scenario and you'll be swimming in money very early in the game. But you need to pay atention to the goals from the very beginning.

I've played the whole scenario three times before posting here and it crashed only once.

And now I'm going to start working on a new version with custom graphics, goods, etc... I just need to learn how to do it.

XD
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WesterosSAM.rar
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snoopy55
Posts: 1962
Joined: Mon Nov 06, 2006 5:13 am
Location: Centralia, Ill, USA

Re: Complete Westeros_SAM

Post by snoopy55 » Sat Jun 06, 2015 3:21 pm

Come on over here: http://www.sidmeiersrailroads.net/portal.php

Lessons are free! :mrgreen:
I'm correct 97% of the time..... who cares about the other 4%....

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MasteRyder
Posts: 33
Joined: Sat May 26, 2012 4:02 pm

Re: Complete Westeros_SAM

Post by MasteRyder » Tue Jun 23, 2015 5:26 pm

Good morning,

I like the Game of Thrones setting! One problem I'm having though. The first scenario calls for delivering wine from The Arbor. I cannot find a winery on the build list nor is there one for sale there. Can you tell me what I'm missing please? Also, when I try to deliver beer game CTD's...

Thanks, Mike...

p.s. Also can't find any oil...

snoopy55
Posts: 1962
Joined: Mon Nov 06, 2006 5:13 am
Location: Centralia, Ill, USA

Re: Complete Westeros_SAM

Post by snoopy55 » Wed Jun 24, 2015 6:39 am

MasteRyder - first, the map contains 16 possible In-City Industries. You can only have 12 that can be built, something you have to set in the XML. If you start it often enough you just might get the Winery to come up on the list of Industries to be built.

As to the Beer crash, he has the Cask Car set to haul Beer, then to haul Wine. The game will see the first, then, when it sees the second it will dump the first and use the second. Thus, no car for Beer and a crash when you try to haul it.

A Mod can be used to haul one and leave the Cask Car to haul the other.

We will have to see where he goes with this map.

And voooldo, this is not written to be a SAM. That requires a bit of different coding.
I'm correct 97% of the time..... who cares about the other 4%....

snoopy55
Posts: 1962
Joined: Mon Nov 06, 2006 5:13 am
Location: Centralia, Ill, USA

Re: Complete Westeros_SAM

Post by snoopy55 » Thu Jun 25, 2015 7:43 am

voooldo, I have a copy worked out, untested, but worked out. If you want me to post it, just ask.
I'm correct 97% of the time..... who cares about the other 4%....

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