Lowell wrote:It is your written speech. You make smart remarks in your questions and you have made challenge questions as well. Those types of smart-mouth behavior statements will surely get a smart reply from me.
Stop asking personal questions, if you have questions about scripting the game or making new game content, or even landscape and scenario questions...those are valid questions.
Why do you continue to insist that SAM maps...What is the meaning of your statement "it may work, but who knows how long"? How can they break down?
Well let’s see...first we have the case you brought up with the Utah sam. The map was already made as a self-contained map. Then because there had to be a sam map of every map on the planet, there was a sam made of the Utah map. The old scenario still runs solid and great till the end…the sam however, to this day still crashes out on many players machines…and I mean it CTD’s right at map load every time.
Now…if you were new arriving at this forum and you saw sam maps everywhere, then you went to the Utah map thread Univerisum made. You would bypass his original files (that work) and download the sam version. Which may promptly do a hard crash.
Now…you as a new member, will think that map is total trash and ignore it from then on. That is wrong to take work someone spent days/weeks/months building, then trash it in front of the world and public.
Was that the way to treat Univerisum and his project? He made the very first self-contained map…way back when. But because others had to grandstand on others projects and take it upon themselves to make changes as well…only to trash said others work. And…when told that the map did not need any conversions as it already plays as a self-contained map…the conversion went on anyway.
That should answer many questions you have and why I say my way seems the best to me. My version works on every system all the time period.
I pulled the works because others were slamming my projects and making threads in other parts of the forum thinking I wouldn’t see/find them. They were made just to trash maps I have made.
I pulled them and said if the harassment and trash threads and posts stop…I would post the new upgraded versions. The version one maps have been pulled off the shelves as it were. I still have the old versions…but I am going to make new threads for the maps, so the v2 files will now be posted. I thought things had quieted down.
Where is this explanation of Karstens as to what a CIC is?
I will look it up, unless he reads this and gives a reply. It wasn’t that long ago. Remember the main thing here is … if a map uses the games default goods and everything else, it can be dropped right into the UserMaps folder and run as a self-contained map with nothing more done to it but what the games’ editor sets up. Plus, those maps that use the games’ default items, may be left inside the usermaps folder…even with a self-contained map in usermaps. You have to remove the self-contained map folder before you play any other maps in the game true enough…but the player need not worry about stripping every map folder from the usermaps folder.
I believe the new scenarios need to be built with the scenario.xml lists the game editor makes when you build a new scenario properly with the editor. Then add a global file or two if you need to add something new to the game. Many maps if not scripted correctly will not play correctly or you cannot return to a saved game you made while playing a given map. Take Basin and Range, beautiful map and scenario…but…it has trouble with the way it was built and is prone to crashing and crashing when trying to return to a saved map.
Making scenarios using only global files and skipping the scenario.mapname.xml lists…is not how the game wants to see the scenario files built. It can cause unforeseen troubles, as we have seen from several sams when they crash for no reason.
So…that is what I mean when I say follow what the game editor builds for a new scenario, then add a global file if needed and the game will let you get by with that. Making maps in notepad and crunching numbers for the location info of everything is not how the game operates. Use the editor…follow what the game leads you to and build from that. If you follow those simple rules, your maps will never fail. I am about done with several tests I am doing in Trainz2009 WBE…I will then address the maps and files.
personal : Adjective; of the private aspects of a person's life:
Lowell wrote:I will answer any questions. Don't bury them in other ramblings...ask your questions and you will have an answer. I still don't know what this question is I have not answered.
Don't come up with excuses, you said 'any' questions, and there was nothing 'personal' in them. Once you post something on this forum, it becomes public. That is just another excuse not to answer what is put to you.
As to a lot of what you call rambling, It takes a bit to wade thru what you just keep repeating instaed of answering the questions you asked for.
Utah SAM - first, the original version required an installer and shifting of files to run other maps. Second, the SAM, 1 member failed to be able to load it and 1 member had problems because of how he CHOOSE to load it. It eventually worked for him. Two does not constitute many. And it did work for you which is shown by the screen shot you posted. Who was it that these 'many players' reported these CTDs to?
The next paragraph is explained by the one above.
Now, if a map is a total crash the first time, then no one will load it ever again? Your maps crashed the first time, and when they did work, there were things wrong with them. It took you over 6 months to find a missing annex. And a lot of the members made repairs on posted maps, snoopy55 had a large part in that. And Atani went in and made installers for all of the maps, making changes where needed to make them work in the global style. I do not see you complaining about that. And I see no one complaining about their maps being made into SAMs. It is not your place to do that, unless I was left out of the 'Forum Controller Lowell" election. Cool Off!
Why don't you ask Univerisum to make the complaint. And the big complaint by you was done AFTER the map was made into a SAM, NOT before. The solution is very simple, as you have prooved, if you do not like the idea of a map being made into a SAM, don't download it! Stop complaining about something that was posted 10 months ago.
Tell me, for everyone to read, what is it you want, every SAM to be removed off of this forum? Well, I think that is up to the person who originally wrote the first version of the map, not you or anyone else. And votes will not do either, this is a forum, not a democracy. Heck, start up a thrwead with a poll and ask how many people think the SAMs should be removed. Also, the SAMs left on the forum are in the original map makers thread, so in effect, they can remove them at any time they choose.
YOU play every SAM and load it correctly, then you can complain about them crashing. Until then, as you so often say, you need to stay out of what you cannot proove.
Lowell wrote:That should answer many questions you have and why I say my way seems the best to me. My version works on every system all the time period.
THAT right there totally explains what you want. You want ALL the SAMs removed, no one to convert any maps to any other style, and only your CIC style to be allowed. Well, your maps are to big for some systems. I have a friend that cannot run them because of the size of them. Jancsika and a few others are making SAM maps, and they seem to be working. I have had only a few problems, and snoopy55 and his group quickly repaired them. Can't say that for your maps.
One person started a thread to discuss a map of yours because you said people should stop complaining about things that were wrong with your map on your maps thread. And tell me, what did they try to do, cast a spell over the thread so you could not find it? Your maps had and still have problems. If people can not tell you about these problems, how can you expect to fix them? You stated what you did not want, and you got your wish. People can start a thread anywhere on this forum about anything having to do with the game. Cool Off!
Lowell wrote:Plus, those maps that use the games’ default items, may be left inside the usermaps folder…even with a self-contained map in usermaps. You have to remove the self-contained map folder before you play any other maps in the game true enough…but the player need not worry about stripping every map folder from the usermaps folder.
No, you are wrong here. If you have a SAM, or a CIC that contains only the required items in the global xml files in UserMaps, unless the non-SAM'd map ONLY requires the items in those maps, it will fail. The rest of that is contridictory in it's wording.....I think.....
And then you go on to say that you believe that any new maps need to be built as yours are.
And again, Which are these crashing SAMs you speak so much about? How do you know if you have never played them? And do not say that people PM you about them. That makes them look stupid as the only people that can fix them are the one who wrote them. And you need to remember Lowell, you are stepping on Jancsika, vzbob who have posted SAMs and a few others who are talking about making SAMs. SAMs have been working for over 1 1/2 years now. What are these 'unforseen troubles' you speak of and who has spoken of them crashing for no reason?
And tell me one more thing. Where was it ever written that SAMs are made without using the Editor? If the SAMs were made from existing maps, and those maps were made using the Editor, guess what, the SAMs were made using the Editor.
Also, you need the Editor to landscape the map. You need it to place the cities. You can use the existing annexed industries to place industries, then take those locations and apply them to the mods you put in your map. Yes, I do know. It is how I'm making my map.
This game DOES know how to play SAMs, it does so for many people, and will continue to do so. Just stop attacking SAMs, which you have stated many times that you have not played, and finish you CICs
Just a note here. There are over 75 SAM maps done and only two do not seem to work, for only one person. You have 3 CIC maps that you are still working on. I'd say those were great odds, wouldn't you?