Meierville
Posted: Wed Oct 10, 2007 2:05 am
MeierVille is a 15 x 15 map with some new content. This map mixes spread out resources with things closer together to allow you to make money quickly and move around the map. You will be able to make money, you just have to do it quickly to reach all the goals. Tunnel and bridges cost more in this remote mountainous region. Track laying strategy will be key to building an industrial empire.
You will start in the south and have to work your way to the rich resources in the interior island, and the cattle ranches on the large open plain in the north.
You will be moving cattle from cattle ranches to tannerys (Thanks Choobacca) to create cowhides. You will then take the cowhides to saddle manufacturers to make saddles. Those saddles can be then taken back to the cattle ranches for the ranch hands, creating a neat loop. You will get paid for the saddles being delivered to the cattle ranch, but the game unfortunately would not let me set a goal of delivering saddles to a depot.
There is a saloon to accept beer and a bank to accept gold (Thanks Karsten). I also tried some graphics modifications (e.g. modifying the newspaper to be a bank to make them look a little different), but this is not my strong suit as I don't have the graphic tools or know-how to do this well.
This map uses custom resources. I will attempt to list the things you need to do to make it work smoothly on your computer, but all computers are different, so I may miss some detail in version 1.0 of this map. If you are not comfortable with this I suggest you wait until some of the more experienced players test the map, or an installer is created. I can only say it runs without issue on two separate computers I have here.
This map is designed to be played with bridges and tunnel costs raised. The map will be easier if you don't raise the costs as you will be able to cross rivers and cut through mountains easily. In order to raise the tunnel costs the global RRT_Tunels.xml file will have to be changed. Once this is done, ALL maps will be affected. Therefore, you have 3 choices:
1) Choose not to modify the file and play the map with default tunnel costs.
2) Modify the tunnel costs and just leave it for all maps (I did because I think the tunnel costs are too low. it is too easy to just cut through a mountain).
3) Move your originial file to another directory; replace it with the file in this zip, and then put it back when you are done with this map
To play this map:
1) Install the Super Bowl express map
2) Extract the folder MeierVille_Custom into the ...My Documents\My Games\Sid Meier's Railroads!\Custom Assets directory
3) Extract the folder MeierVille and the file MeierVille.SMR_Scenario into the ...My Documents\My Games\Sid Meier's Railroads!\UserMaps directory
4) Decide which of the 3 options above for tunnel costs you would like to use. If you choose to raise the tunnel costs, move the file RRT_Tunnels.xml from the ...My Documents\My Games\Sid Meier's Railroads!\Custom Assets\XML directory and put it in a directory of your choice (to restore later). Move the file RRT_Tunnels.xml from ...My Documents\My Games\Sid Meier's Railroads!\Custom Assets\MeierVille_Custom directory (installed in step 2) into the ...\Custom Assets\XML directory.
5) See the readme.txt file for a copy of these instructions and code that needs to be pasted to the end of your global RRT_Events.xml file.
You will start in the south and have to work your way to the rich resources in the interior island, and the cattle ranches on the large open plain in the north.
You will be moving cattle from cattle ranches to tannerys (Thanks Choobacca) to create cowhides. You will then take the cowhides to saddle manufacturers to make saddles. Those saddles can be then taken back to the cattle ranches for the ranch hands, creating a neat loop. You will get paid for the saddles being delivered to the cattle ranch, but the game unfortunately would not let me set a goal of delivering saddles to a depot.
There is a saloon to accept beer and a bank to accept gold (Thanks Karsten). I also tried some graphics modifications (e.g. modifying the newspaper to be a bank to make them look a little different), but this is not my strong suit as I don't have the graphic tools or know-how to do this well.
This map uses custom resources. I will attempt to list the things you need to do to make it work smoothly on your computer, but all computers are different, so I may miss some detail in version 1.0 of this map. If you are not comfortable with this I suggest you wait until some of the more experienced players test the map, or an installer is created. I can only say it runs without issue on two separate computers I have here.
This map is designed to be played with bridges and tunnel costs raised. The map will be easier if you don't raise the costs as you will be able to cross rivers and cut through mountains easily. In order to raise the tunnel costs the global RRT_Tunels.xml file will have to be changed. Once this is done, ALL maps will be affected. Therefore, you have 3 choices:
1) Choose not to modify the file and play the map with default tunnel costs.
2) Modify the tunnel costs and just leave it for all maps (I did because I think the tunnel costs are too low. it is too easy to just cut through a mountain).
3) Move your originial file to another directory; replace it with the file in this zip, and then put it back when you are done with this map
To play this map:
1) Install the Super Bowl express map
2) Extract the folder MeierVille_Custom into the ...My Documents\My Games\Sid Meier's Railroads!\Custom Assets directory
3) Extract the folder MeierVille and the file MeierVille.SMR_Scenario into the ...My Documents\My Games\Sid Meier's Railroads!\UserMaps directory
4) Decide which of the 3 options above for tunnel costs you would like to use. If you choose to raise the tunnel costs, move the file RRT_Tunnels.xml from the ...My Documents\My Games\Sid Meier's Railroads!\Custom Assets\XML directory and put it in a directory of your choice (to restore later). Move the file RRT_Tunnels.xml from ...My Documents\My Games\Sid Meier's Railroads!\Custom Assets\MeierVille_Custom directory (installed in step 2) into the ...\Custom Assets\XML directory.
5) See the readme.txt file for a copy of these instructions and code that needs to be pasted to the end of your global RRT_Events.xml file.