Post new topic Reply to topic  [ 35 posts ]  Go to page Previous  1, 2, 3
Author Message
 Post subject: Re: Australia
PostPosted: Sat Feb 25, 2012 12:59 pm 
Offline
User avatar

Joined: Sun Dec 17, 2006 8:49 pm
Posts: 643
Hi McBarnacle, it's good to see an effort to improve an old map!

But probably you will need to invest more work before it becomes interesting to play.

Firstly, it needs a good scenario. As you say yourself, "decent objectives turn a good map into an excellent one" - I could not agree more, and others in this thread have said the same.

Secondly, the map scenery is a bit drab, the terrain is jagged and unsmoothed, I think Tomas spent only a day or two working on it, it was his last before moving on. So, like Snoopy suggests, for inspiration you could have a look at Bobby's Austrailia, which has nice scenery and excellent reskinned rolling stock. One of the best-looking prototypes for this type of continental map is "America" by Stormfather.

Thirdly, there is the important issue of stability of this Australia map.
  • As Snoopy suggests, the .fpk file should be unpacked and only the necessary files kept in a single subfolder in the map folder.
  • As with many old SAM maps, there is no RRT_EVENTS file, which will crash the map sooner or later.
Check out Janksica's NAFTA II map for a good example of a simple RRT_EVENTS file which never crashes, and see how he keeps all unpacked assets in a single "warehouse" subfolder.

Good luck and much success! :D


Back to top
 Profile  
 
 Post subject: Re: Australia
PostPosted: Sun Feb 26, 2012 8:26 am 
Offline

Joined: Thu Feb 16, 2012 6:45 pm
Posts: 9
Hi karsten,

Yeah, I see your point but I am still learning how to mod these scenarios. ;)

For example, yesterday I fixed the graphics issue with the fishery to the north of the map - just above where the new village Carpentaria is - as, in the height elevation map, if you move this fishery a mountain almost the size of Mount Everest appears. :shock:

I've now flattened that a bit so that it looks OK if you move the fishery to somewhere were you can actually connect to it!!

I would like to sort out the issue that the entire country seems to be on a plateau but haven't fixed that yet.

That's interesting about the events file. I have the occasional issue where I get a CTD early on in the game when a "news headline" will crash the game. I'll look into that.

Has anyone tried the map to see if it works as is so I know if it's worth my carrying on? (Objectives is the next thing I want to add).

McB


Back to top
 Profile  
 
 Post subject: Re: Australia
PostPosted: Sun Feb 26, 2012 1:37 pm 
Offline

Joined: Thu Feb 16, 2012 6:45 pm
Posts: 9
Hi all,

OK, thanks to the advice karsten gave me I have now done the following further improvements:-

1 ) Unpacked the .fpk file and added all the assets contained into a folder within the main map folder.

2 ) Added a basic events folder to stop the random CTDs when news headlines are generated.

3 ) Fixed a graphics glitch to the north of Carpentaria

4 ) Moved 2 city start locations and made all start location cities to be towns.

5 ) Added some objectives.

Hope you all like it.

McB


Attachments:
Australia.zip [3.88 MiB]
Downloaded 155 times
Back to top
 Profile  
 
 Post subject: Re: Australia
PostPosted: Sun Feb 26, 2012 3:30 pm 
Offline
User avatar

Joined: Sun Dec 17, 2006 8:49 pm
Posts: 643
This looks like it is going in the right direction! One tip, the scenario objectives are still a bit generic. What people like to see is some historic sense in why they are trying to solve these transport problems - so you might want to link objectives to a bit of authentic Australian background.

Have a look at how Recoup rethought and reworked his scenario "Western Russia" here on the forum a number of times to come up with an engaging story line.

Good maps are like good Scotch malt whisky, "must be aged for at least three years" :lol: OK, not that long, but the more thinking and time is invested, the smoother it gets!


Back to top
 Profile  
 
 Post subject: Re: Australia
PostPosted: Mon Jun 26, 2017 7:07 pm 
Offline

Joined: Mon Nov 06, 2006 5:13 am
Posts: 1958
Location: Centralia, Ill, USA
Here is a working version of this map. For more versions, go to this site and join-up!!

http://www.sidmeiersrailroads.net


Attachments:
Australia_SAM.7z [2.29 MiB]
Downloaded 7 times

_________________
I'm correct 97% of the time..... who cares about the other 4%....
Back to top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 35 posts ]  Go to page Previous  1, 2, 3

Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  

Largest Mod Database for Sid Meier's Railroads! on the Net





Powered by phpBB.