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 Post subject: Re: Australia
PostPosted: Sat Feb 25, 2012 12:59 pm 
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Posts: 643
Hi McBarnacle, it's good to see an effort to improve an old map!

But probably you will need to invest more work before it becomes interesting to play.

Firstly, it needs a good scenario. As you say yourself, "decent objectives turn a good map into an excellent one" - I could not agree more, and others in this thread have said the same.

Secondly, the map scenery is a bit drab, the terrain is jagged and unsmoothed, I think Tomas spent only a day or two working on it, it was his last before moving on. So, like Snoopy suggests, for inspiration you could have a look at Bobby's Austrailia, which has nice scenery and excellent reskinned rolling stock. One of the best-looking prototypes for this type of continental map is "America" by Stormfather.

Thirdly, there is the important issue of stability of this Australia map.
  • As Snoopy suggests, the .fpk file should be unpacked and only the necessary files kept in a single subfolder in the map folder.
  • As with many old SAM maps, there is no RRT_EVENTS file, which will crash the map sooner or later.
Check out Janksica's NAFTA II map for a good example of a simple RRT_EVENTS file which never crashes, and see how he keeps all unpacked assets in a single "warehouse" subfolder.

Good luck and much success! :D


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 Post subject: Re: Australia
PostPosted: Sun Feb 26, 2012 8:26 am 
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Joined: Thu Feb 16, 2012 6:45 pm
Posts: 9
Hi karsten,

Yeah, I see your point but I am still learning how to mod these scenarios. ;)

For example, yesterday I fixed the graphics issue with the fishery to the north of the map - just above where the new village Carpentaria is - as, in the height elevation map, if you move this fishery a mountain almost the size of Mount Everest appears. :shock:

I've now flattened that a bit so that it looks OK if you move the fishery to somewhere were you can actually connect to it!!

I would like to sort out the issue that the entire country seems to be on a plateau but haven't fixed that yet.

That's interesting about the events file. I have the occasional issue where I get a CTD early on in the game when a "news headline" will crash the game. I'll look into that.

Has anyone tried the map to see if it works as is so I know if it's worth my carrying on? (Objectives is the next thing I want to add).

McB


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 Post subject: Re: Australia
PostPosted: Sun Feb 26, 2012 1:37 pm 
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Joined: Thu Feb 16, 2012 6:45 pm
Posts: 9
Hi all,

OK, thanks to the advice karsten gave me I have now done the following further improvements:-

1 ) Unpacked the .fpk file and added all the assets contained into a folder within the main map folder.

2 ) Added a basic events folder to stop the random CTDs when news headlines are generated.

3 ) Fixed a graphics glitch to the north of Carpentaria

4 ) Moved 2 city start locations and made all start location cities to be towns.

5 ) Added some objectives.

Hope you all like it.

McB


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Australia.zip [3.88 MiB]
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 Post subject: Re: Australia
PostPosted: Sun Feb 26, 2012 3:30 pm 
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This looks like it is going in the right direction! One tip, the scenario objectives are still a bit generic. What people like to see is some historic sense in why they are trying to solve these transport problems - so you might want to link objectives to a bit of authentic Australian background.

Have a look at how Recoup rethought and reworked his scenario "Western Russia" here on the forum a number of times to come up with an engaging story line.

Good maps are like good Scotch malt whisky, "must be aged for at least three years" :lol: OK, not that long, but the more thinking and time is invested, the smoother it gets!


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 Post subject: Re: Australia
PostPosted: Mon Jun 26, 2017 7:07 pm 
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Joined: Mon Nov 06, 2006 5:13 am
Posts: 1959
Location: Centralia, Ill, USA
Here is a working version of this map. For more versions, go to this site and join-up!!

http://www.sidmeiersrailroads.net


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Australia_SAM.7z [2.29 MiB]
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 Post subject: Re: Australia
PostPosted: Fri Sep 15, 2017 5:29 am 
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Joined: Fri Oct 09, 2015 8:15 am
Posts: 2
snoopy55 wrote:
Here is a working version of this map. For more versions, go to this site and join-up!!

http://www.sidmeiersrailroads.net


Thanks for sharing. For some reason this website won't load.
I even tried with a proxy and all I get are 403 (forbidden) or 503 (Service not available).

p.s
too bad the smrsimple site itself is no longer maintained (new maps etc...)


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 Post subject: Re: Australia
PostPosted: Fri Sep 15, 2017 11:01 pm 
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Joined: Mon Nov 06, 2006 5:13 am
Posts: 1959
Location: Centralia, Ill, USA
Hmmmmm, that's odd. Try this - go here, which is the map download section. http://smrsimple.com Down in the lower right corner you'll find this - vzbob's Forum . That should get you there, unless there is something else is keeping you from it.......... :cry:

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 Post subject: Re: Australia
PostPosted: Mon Sep 18, 2017 2:10 pm 
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Joined: Tue Dec 22, 2015 2:09 am
Posts: 25
What browser were you using? Try latest version of Firefox.

The setup of the site isn't very friendly to the casual user. Obviously, I will never complain as it's the right of the owner, who pays real money for upkeep, to setup however he wishes. Maybe low traffic is by design and it's definitely secure. Creators will probably be more likely to make the effort, but some of the players (audience) probably wont.

As far as I know, there's nothing stopping the upload of some maps from over there in the forum posts on this site. As I understand it, the owner of this site is just too busy coding games. What kind of maps do you like to play? At what difficulty level? I did work on finishing up a couple awhile back that I could post over here if you are interested.

I can give you a teaser that Slider38 has almost finished working on a new map. It's in testing. I didn't ask him before mentioning it, but he normally posts them over here, so I would say it's "coming soon." :)


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