Urban Decay

Got a new strategy? Not sure how to do something?
RedKnight
Posts: 139
Joined: Tue Dec 05, 2006 10:40 pm
Location: Atlanta GA USA

Post by RedKnight » Sun Dec 24, 2006 2:45 pm

I did a little testing...

A Village takes 41 car-loads of its desired resource to turn into a Town.

This was from a Northeast scenario, Financier diff., solo game approx. 1900. Two different towns were tested; one wanted Oil, the other Grain. The Goods and Food produced were not picked up.

For that game, it took 9-10 years from when I first set up the route, until they became Towns. Both of the resources were Large size and a middling distance away.

A couple of other things (probably already known):
* A Town can grow all the way to a Metropolis, even with only passengers and mail (P&M). There does not seem to be any particular "needs" that are required (Goods, Food, etc.).
* That said, the number of deliveries does seem to matter. So a place getting P&M, Goods, and Food will grow a lot faster than somewhere only getting P&M.

Hey Trump, did your avatar grow up? My what an interesting gene pool. ;)

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The Trump
Posts: 15
Joined: Sat Dec 16, 2006 5:38 am

Post by The Trump » Sun Dec 24, 2006 5:07 pm

RedKnight wrote: Hey Trump, did your avatar grow up? My what an interesting gene pool. ;)
hey, we all are getting older.
it just happened as fast as time flies by in SMRR :lol:
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