How to grow a village with no supply or demand?

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barcop
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How to grow a village with no supply or demand?

Post by barcop » Mon Aug 13, 2007 8:40 pm

How is it possible to grow a village (or rural outcropping) that has no supply or demand?

I've always assumed that you grow a town by delivering goods or passengers/mail to it.

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Warll
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Post by Warll » Mon Aug 13, 2007 8:49 pm

I guess it simply can't be done.
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barcop
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Post by barcop » Mon Aug 13, 2007 9:02 pm

My example is when I'm playing the Arizona v2 scenario, many of the villiages have no supply or demand, yet many of them are part of the objectives.

How do you spur grown when there is no demand?

barcop
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Post by barcop » Mon Aug 13, 2007 9:08 pm

Other than buying an industry in said village....

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Dr Frag
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Post by Dr Frag » Tue Aug 14, 2007 12:32 am

eggzackry glasshoppah
If it has neither Supply nor Demand then the only way would be to build an industry there. I find this to be a neat twist in a Scenario.

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K-class
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Post by K-class » Sat Sep 15, 2007 1:01 am

Hello,

There is another option I use.

Get out your XML editor and edit the scenaro for that map.

I often change the goals for things like ship 200 passengers to quantities like 20 and that way I have more fun playing the map and building great track layouts. :D
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Warll
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Post by Warll » Sat Sep 15, 2007 1:21 am

K-class wrote:Cheat
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K-class
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Post by K-class » Sat Sep 15, 2007 8:55 am

:D :D Not really - the point was you can tweak and modify the game to suite yourself, that's one of the things that make SMR great.

Some of the maps are great but without offending people the scenarios can make or break a map and this was about making the scenario work better for you. I don't even use the AI or Multiplayer.
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Warll
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Post by Warll » Sat Sep 15, 2007 3:04 pm

Thats fair.
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CalmDragon
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Post by CalmDragon » Mon Sep 17, 2007 10:52 pm

Dr Frag wrote:eggzackry glasshoppah
If it has neither Supply nor Demand then the only way would be to build an industry there. I find this to be a neat twist in a Scenario.
I've been building in hotel's in the first empty slot of those.
Then moving the population to and from until it's big enough for a second industry, etc. AZv2 is a fun map.

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Lowell
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Re: How to grow a village with no supply or demand?

Post by Lowell » Sun Sep 23, 2007 3:45 am

barcop wrote:How is it possible to grow a village (or rural outcropping) that has no supply or demand?

I've always assumed that you grow a town by delivering goods or passengers/mail to it.
Yes you are correct. They won't "grow" unless you at least have passengers and or mail. In my Florida Gold scenario {soon to be released} there is a town that grows only during the second era. The towns must have a flow in and out of something...my cities grow from size 0 (zero) to 13. Yup...fourteen different growth cycles.

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Warll
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Post by Warll » Sun Sep 23, 2007 4:46 am

So your back to working on it eh, Lowell?
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Lowell
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Post by Lowell » Sun Sep 23, 2007 5:29 am

yup...my beta testers are pushing me as well...LoL

EDIT//Thanks...my models are finished...I just need to make the needed Nif files. Once I get the first one down the rest should fall into place.
Last edited by Lowell on Sun Sep 23, 2007 6:40 am, edited 1 time in total.

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Warll
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Post by Warll » Sun Sep 23, 2007 5:32 am

Well thats always a good sign. I can't wait for your map.
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snoopy55
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Post by snoopy55 » Mon Sep 24, 2007 3:16 am

Lowell, have you gotten anywhere on that engine???

:twisted:
I'm correct 97% of the time..... who cares about the other 4%....

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