How to grow a village with no supply or demand?
How to grow a village with no supply or demand?
How is it possible to grow a village (or rural outcropping) that has no supply or demand?
I've always assumed that you grow a town by delivering goods or passengers/mail to it.
I've always assumed that you grow a town by delivering goods or passengers/mail to it.
- K-class
- Posts: 325
- Joined: Sat Jan 06, 2007 10:54 pm
- Location: New Zealand across from Australia
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Hello,
There is another option I use.
Get out your XML editor and edit the scenaro for that map.
I often change the goals for things like ship 200 passengers to quantities like 20 and that way I have more fun playing the map and building great track layouts.
There is another option I use.
Get out your XML editor and edit the scenaro for that map.
I often change the goals for things like ship 200 passengers to quantities like 20 and that way I have more fun playing the map and building great track layouts.
Intel Core 2 Quad Q9450 @ 3.0GHz
Windows 7 Ultimate 64bit
XFX NVIDIA nForce 780i SLI Mobo
4GB DR2-1066 (PC-8500)
Geforce GTX 460 graphics card 1024 MB GDDR5
Windows 7 Ultimate 64bit
XFX NVIDIA nForce 780i SLI Mobo
4GB DR2-1066 (PC-8500)
Geforce GTX 460 graphics card 1024 MB GDDR5
- K-class
- Posts: 325
- Joined: Sat Jan 06, 2007 10:54 pm
- Location: New Zealand across from Australia
- Contact:
Not really - the point was you can tweak and modify the game to suite yourself, that's one of the things that make SMR great.
Some of the maps are great but without offending people the scenarios can make or break a map and this was about making the scenario work better for you. I don't even use the AI or Multiplayer.
Some of the maps are great but without offending people the scenarios can make or break a map and this was about making the scenario work better for you. I don't even use the AI or Multiplayer.
Intel Core 2 Quad Q9450 @ 3.0GHz
Windows 7 Ultimate 64bit
XFX NVIDIA nForce 780i SLI Mobo
4GB DR2-1066 (PC-8500)
Geforce GTX 460 graphics card 1024 MB GDDR5
Windows 7 Ultimate 64bit
XFX NVIDIA nForce 780i SLI Mobo
4GB DR2-1066 (PC-8500)
Geforce GTX 460 graphics card 1024 MB GDDR5
- CalmDragon
- Posts: 137
- Joined: Thu Jun 07, 2007 7:08 pm
- Location: Los Angeles, California
- Contact:
I've been building in hotel's in the first empty slot of those.Dr Frag wrote:eggzackry glasshoppah
If it has neither Supply nor Demand then the only way would be to build an industry there. I find this to be a neat twist in a Scenario.
Then moving the population to and from until it's big enough for a second industry, etc. AZv2 is a fun map.
Re: How to grow a village with no supply or demand?
Yes you are correct. They won't "grow" unless you at least have passengers and or mail. In my Florida Gold scenario {soon to be released} there is a town that grows only during the second era. The towns must have a flow in and out of something...my cities grow from size 0 (zero) to 13. Yup...fourteen different growth cycles.barcop wrote:How is it possible to grow a village (or rural outcropping) that has no supply or demand?
I've always assumed that you grow a town by delivering goods or passengers/mail to it.
yup...my beta testers are pushing me as well...LoL
EDIT//Thanks...my models are finished...I just need to make the needed Nif files. Once I get the first one down the rest should fall into place.
EDIT//Thanks...my models are finished...I just need to make the needed Nif files. Once I get the first one down the rest should fall into place.
Last edited by Lowell on Sun Sep 23, 2007 6:40 am, edited 1 time in total.