Yes, if we're understanding each other right. The maintenance fees in your Trains Report (F4) should confirm it. Divide the number of years (with January being 0/12 to December being 11/12... hmm... adjust for your tick adjustment... however the heck that would work ).Covak wrote:If I'm reading things right, I can take the ARC values from your engine stats spreadsheet and divide that by the number of maintenances per year to get the optimal fixed maintenance cost, ya?
Setting fTrainMaintModifier to 0.000001 and multiplying base maintenance costs by 1000000 seems to work for killing the periodic increases. I should have seen 4 increases by now but it hasn't budged.
It's possible you hit a point where a number truncation is effectively causing a zero... or maybe you'll get 1 increase every million ticks or something, laugh. If it works, it works.
You don't see anything in the files, eh? Are there any devs around? They could be willing to help.Covak wrote:There's so much we can't change Especially anything that you'd want to change along with iTurnsPerMonth (city/industry growth rates, periodic maintenance, maintenance frequency, event/patent frequency, etc). ... Now if I could just slow city/industry growth...
EDIT: Is anyone seeing these Civony ads, with a beautiful Queen saying "You're kingdom awaits, my Lord"? She is beautiful - but apparently the kingdom can only afford in-house tailoring.