New Train: GE Genesis

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histy
Posts: 14
Joined: Wed Dec 12, 2007 5:36 am

New Train: GE Genesis

Post by histy » Thu Oct 21, 2010 7:05 am

My new train, I hope you like.

GE Genesis has 4 versions (P40DC, P40DCs, P42DC and P32AC-DM) neither has any visual difference, having only techniques modification. I assume that version would be P42DC.

Above the XML Config

Code: Select all

NAMES

        <TextKey>
            <Tag>TAG_NAME_GE_GENESIS</Tag>
            <Text>GE Genesis</Text>
            <Gender>M</Gender>
        </TextKey>


RRT TRAINS

    <Train>
        <szName>TAG_NAME_GE_GENESIS</szName>
        <Year>1992</Year>
        <szManufacturerName>GE</szManufacturerName>
        <szModel>GE_Genesis.kfm</szModel>
        <szDummyModel>GE_Genesis_Dummies.nif</szDummyModel>
        <szCar>_v2</szCar>
        <szNewTrainImage>event_newtrain_GE_Genesis.dds</szNewTrainImage>
        <szGroundClackSound>AS3D_CLACK_PLANET_GROUND</szGroundClackSound>
        <szBridgeClackSound>AS3D_CLACK_PLANET_BRIDGE</szBridgeClackSound>
        <MaxSpeed>11</MaxSpeed>
        <Speed0>15</Speed0>
        <Power>24</Power>
        <Cost>180000</Cost>
        <MaintenanceCost>2500</MaintenanceCost>
        <Diesel>1</Diesel>
        <RunLength>80</RunLength>
        <rgbDefaultColor>65,139,255</rgbDefaultColor>
        <BitmapIcon>
            <szFile>Assets/Interface/TrainRouting/routing_GE_Genesis.tga</szFile>
        </BitmapIcon>
        <fStartSoundCrossFade>2.0</fStartSoundCrossFade>
        <szStartSound>AS3D_TR_DIESEL_ENGINE_START_3</szStartSound>
        <szStopSound>AS3D_TR_DIESEL_ENGINE_STOP_3</szStopSound>
        <fSpeedStartWait>0.25</fSpeedStartWait>
        <fSpeedCrossFade>3.0</fSpeedCrossFade>
        <iPitchChange>2000</iPitchChange>
        <SpeedSounds>
            <szSpeed>AS3D_TR_DIESEL_ENGINE_SLOW_LP_3</szSpeed>
            <szSpeed>AS3D_TR_DIESEL_ENGINE_SLOW_LP_3</szSpeed>
            <szSpeed>AS3D_TR_DIESEL_ENGINE_MID_SLOW_LP_3</szSpeed>
            <szSpeed>AS3D_TR_DIESEL_ENGINE_MID_SLOW_LP_3</szSpeed>
            <szSpeed>AS3D_TR_DIESEL_ENGINE_MID_FAST_LP_3</szSpeed>
            <szSpeed>AS3D_TR_DIESEL_ENGINE_MID_FAST_LP_3</szSpeed>
            <szSpeed>AS3D_TR_DIESEL_ENGINE_FAST_LP_3</szSpeed>
            <szSpeed>AS3D_TR_DIESEL_ENGINE_FAST_LP_3</szSpeed>
        </SpeedSounds>
        <szSharpAngleSqueal>AS3D_CURVE_SQUEAL</szSharpAngleSqueal>
        <szAverageAngleSqueal>AS3D_CURVE_SQUEAL_MEDIUM</szAverageAngleSqueal>
        <szSlightAngleSqueal>AS3D_CURVE_SQUEAL_LIGHT</szSlightAngleSqueal>
    </Train>
Attachments
VIA Rail
VIA Rail
Amtrak
Amtrak
New Haven
New Haven
Amtrak
Amtrak
Ge_Genesis.rar
This package contains a compressed FPK (the train and another 5 skins)
(2.9 MiB) Downloaded 989 times

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Rodea2007
Posts: 482
Joined: Mon Jun 11, 2007 3:58 am
Location: Jakarta, Indonesia
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Re: New Train: GE Genesis

Post by Rodea2007 » Fri Oct 22, 2010 2:59 am

histy wrote:My new train, I hope you like.

GE Genesis has 4 versions (P40DC, P40DCs, P42DC and P32AC-DM) neither has any visual difference, having only techniques modification. I assume that version would be P42DC.

Above the XML Config

Code: Select all

NAMES

        <TextKey>
            <Tag>TAG_NAME_GE_GENESIS</Tag>
            <Text>GE Genesis</Text>
            <Gender>M</Gender>
        </TextKey>


RRT TRAINS

    <Train>
        <szName>TAG_NAME_GE_GENESIS</szName>
        <Year>1992</Year>
        <szManufacturerName>GE</szManufacturerName>
        <szModel>GE_Genesis.kfm</szModel>
        <szDummyModel>GE_Genesis_Dummies.nif</szDummyModel>
        <szCar>_v2</szCar>
        <szNewTrainImage>event_newtrain_GE_Genesis.dds</szNewTrainImage>
        <szGroundClackSound>AS3D_CLACK_PLANET_GROUND</szGroundClackSound>
        <szBridgeClackSound>AS3D_CLACK_PLANET_BRIDGE</szBridgeClackSound>
        <MaxSpeed>11</MaxSpeed>
        <Speed0>15</Speed0>
        <Power>24</Power>
        <Cost>180000</Cost>
        <MaintenanceCost>2500</MaintenanceCost>
        <Diesel>1</Diesel>
        <RunLength>80</RunLength>
        <rgbDefaultColor>65,139,255</rgbDefaultColor>
        <BitmapIcon>
            <szFile>Assets/Interface/TrainRouting/routing_GE_Genesis.tga</szFile>
        </BitmapIcon>
        <fStartSoundCrossFade>2.0</fStartSoundCrossFade>
        <szStartSound>AS3D_TR_DIESEL_ENGINE_START_3</szStartSound>
        <szStopSound>AS3D_TR_DIESEL_ENGINE_STOP_3</szStopSound>
        <fSpeedStartWait>0.25</fSpeedStartWait>
        <fSpeedCrossFade>3.0</fSpeedCrossFade>
        <iPitchChange>2000</iPitchChange>
        <SpeedSounds>
            <szSpeed>AS3D_TR_DIESEL_ENGINE_SLOW_LP_3</szSpeed>
            <szSpeed>AS3D_TR_DIESEL_ENGINE_SLOW_LP_3</szSpeed>
            <szSpeed>AS3D_TR_DIESEL_ENGINE_MID_SLOW_LP_3</szSpeed>
            <szSpeed>AS3D_TR_DIESEL_ENGINE_MID_SLOW_LP_3</szSpeed>
            <szSpeed>AS3D_TR_DIESEL_ENGINE_MID_FAST_LP_3</szSpeed>
            <szSpeed>AS3D_TR_DIESEL_ENGINE_MID_FAST_LP_3</szSpeed>
            <szSpeed>AS3D_TR_DIESEL_ENGINE_FAST_LP_3</szSpeed>
            <szSpeed>AS3D_TR_DIESEL_ENGINE_FAST_LP_3</szSpeed>
        </SpeedSounds>
        <szSharpAngleSqueal>AS3D_CURVE_SQUEAL</szSharpAngleSqueal>
        <szAverageAngleSqueal>AS3D_CURVE_SQUEAL_MEDIUM</szAverageAngleSqueal>
        <szSlightAngleSqueal>AS3D_CURVE_SQUEAL_LIGHT</szSlightAngleSqueal>
    </Train>
Nice work, keep up
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wingsofphoenix
Posts: 109
Joined: Sat Feb 14, 2009 12:02 pm
Location: Jena, Germany

Re: New Train: GE Genesis

Post by wingsofphoenix » Sat Oct 23, 2010 7:19 pm

Nice model, did you made that? :mrgreen:

I think its a little short, especially noticable at the nose, if you compare it with the drawing of the P-42 here:
AMD 103 P-42.png
Is that intended?
But besides that scale is ok, good work :wink:

histy
Posts: 14
Joined: Wed Dec 12, 2007 5:36 am

Re: New Train: GE Genesis

Post by histy » Sat Oct 23, 2010 9:47 pm

His measurements are correct, only the height is greater.
All trains of the game have the wrong measurements, they generally have 20 meters long and 6 meters tall.
The measures of the real GP38-2 are 18 meters long and 4.28 meters high, but in the game he has 21.13 meters in length and 6.15 meters high. this game is not purpose to be realistic.
Attachments
side by side, the smaller is with the correct measurements, the higher the original of the game.
side by side, the smaller is with the correct measurements, the higher the original of the game.

User avatar
wingsofphoenix
Posts: 109
Joined: Sat Feb 14, 2009 12:02 pm
Location: Jena, Germany

Re: New Train: GE Genesis

Post by wingsofphoenix » Sun Oct 24, 2010 11:52 am

So.. where do you get those measurements in meters from? ;)
Looks like you just converted the generic units by 1/10 to meters, which i doubt to be the correct scale.

The GP38-2 is sadly one of the models where the dimensions of the 3 axis are not in scale to eachother, i can admit that.

On your pic it isnt just higher, it has a larger scale at all. And those smaller ones seem to fall into the track ;)
histy wrote:His measurements are correct, only the height is greater.
Thats strange, it would mean that height and width are not in proportion. But they are exactly in proportion in my opinion^^

histy
Posts: 14
Joined: Wed Dec 12, 2007 5:36 am

Re: New Train: GE Genesis

Post by histy » Sun Oct 24, 2010 4:09 pm

The history, measures (in millimeters), specifications and photos:

http://en.wikipedia.org/wiki/SBB-CFF-FFS_Re_620
http://www.bushido.dk/payware/re_66/re_66.htm

I venture to say that is not only the GP38 that has the wrong measurements, but all trains in the game ...
Attachments
As you can see only the height is greater. But looking at the image you will notice that the nose inclination is a bit wrong. Sad...
As you can see only the height is greater. But looking at the image you will notice that the nose inclination is a bit wrong. Sad...
This picture demonstrates perfectly what I said, note the measures and scales in the boxes and compare to the picture.
This picture demonstrates perfectly what I said, note the measures and scales in the boxes and compare to the picture.

User avatar
wingsofphoenix
Posts: 109
Joined: Sat Feb 14, 2009 12:02 pm
Location: Jena, Germany

Re: New Train: GE Genesis

Post by wingsofphoenix » Sun Oct 24, 2010 6:46 pm

Yeah the Re 6/6 is really a bad model, like many others from firaxis. That doesnt mean there cant be some realistic in this game, its up to us^^

So and heres my proof that your model has the correct width/height proportion, pretty well obviously ;)
ge_genesis_front.jpg

histy
Posts: 14
Joined: Wed Dec 12, 2007 5:36 am

Re: New Train: GE Genesis

Post by histy » Sun Oct 24, 2010 10:32 pm

As I can not put all the original trains in the right scales I'd rather let my closest of which already exist not to generate a visual conflict.

Anyway, wait for more in the coming days:

Image

and

Image

with

Image

User avatar
karsten
Posts: 643
Joined: Sun Dec 17, 2006 8:49 pm

Re: New Train: GE Genesis

Post by karsten » Sun Oct 24, 2010 11:03 pm

Wow, exciting stuff!! :D

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wingsofphoenix
Posts: 109
Joined: Sat Feb 14, 2009 12:02 pm
Location: Jena, Germany

Re: New Train: GE Genesis

Post by wingsofphoenix » Mon Oct 25, 2010 3:01 pm

histy wrote:As I can not put all the original trains in the right scales I'd rather let my closest of which already exist not to generate a visual conflict.
Yep thats the only thing we can do, though i did already rescale/rebuild one of them and probably will do more^^
Making new models is different, there i can keep the right proportions from the start ;)

Anyway, keep up the good work :mrgreen:

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BandOFan
Posts: 35
Joined: Tue Jul 20, 2010 4:17 pm
Location: Florida

Re: New Train: GE Genesis

Post by BandOFan » Thu Nov 25, 2010 4:44 am

histy wrote:As I can not put all the original trains in the right scales I'd rather let my closest of which already exist not to generate a visual conflict.

Anyway, wait for more in the coming days:
If you're taking requests I'd like to see an M-10000 or a Zephyr! :)

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BandOFan
Posts: 35
Joined: Tue Jul 20, 2010 4:17 pm
Location: Florida

Re: New Train: GE Genesis

Post by BandOFan » Thu Nov 25, 2010 6:20 am

Of course they would have to have custom cars as well.
And the special end car would have to be a mail car since SMR always wants to put them on the end of the train.
BTW does anyone know if there is a way to fix that?

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