4-4-2 Atlantic

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jayo
Posts: 56
Joined: Thu Nov 02, 2006 11:22 pm

4-4-2 Atlantic

Post by jayo » Thu Aug 27, 2009 2:24 am

I just thought I'd add another engine for the US Scenarios, using an existing engine! I simply copied another engine and re-branded it the "4-4-2 Atlantic!" I know it was rather stupid, but I just felt the need to have a 4-4-2 for a stop-gap between the Consolidation and Pacific!

I used the de Glehn Atlantic as the basis, because it's the only 4-4-2 in the game, as well as to pay tribute to Railroad Tycoon Deluxe, which also had an Atlantic that used the artwork for the French 4-4-2!

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Burlington_Northern_3140
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Location: Idaho

Re: 4-4-2 Atlantic

Post by Burlington_Northern_3140 » Thu Aug 27, 2009 3:09 am

So how is its maintenance and speed different?
Thomas
THANK YOU FOR BRINGING US RULES FORUM MODERATORS!
Whoops! I need to stop that drooling over everyones mods. Where are the paper towels?

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jayo
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Re: 4-4-2 Atlantic

Post by jayo » Fri Aug 28, 2009 7:49 pm

I copied the speed, etc. from the 4-2-2 Spinner.

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Jancsika
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Location: Maryland

Re: 4-4-2 Atlantic

Post by Jancsika » Sun Aug 30, 2009 12:37 am

With an XLM editor (or a text editor) you can open the RRT_Trains_Mapname.xml file, find the engine you want to edit and change the lines:
<MaxSpeed>XX</MaxSpeed>
<Speed0>XX</Speed0>
<Power>XX</Power>

You have to put your own number in place of the “XX” .

Be sure you back up before you try.
Jancsika

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jayo
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Re: 4-4-2 Atlantic

Post by jayo » Thu Sep 03, 2009 1:00 am

That's exactly what I did!

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