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Re: Repainting

Posted: Sun Jun 15, 2008 12:03 am
by Burlington_Northern_3140
The milwaukee road GP38-2 2035 is supposed to over write. It should overwrite the original 2035 and replace it. I will have to rename 2034.

Re: Repainting

Posted: Wed Jun 18, 2008 2:39 am
by Burlington_Northern_3140
I added some snow to the Chessie engine.

Re: Repainting

Posted: Thu Jun 19, 2008 7:54 pm
by Burlington_Northern_3140
I renamed the Chessie files.

Re: Repainting

Posted: Sun Jun 22, 2008 12:26 am
by Burlington_Northern_3140
Chessie engine with snow has been renamed!

Re: Repainting

Posted: Sun Jun 22, 2008 1:08 am
by Burlington_Northern_3140
NS GP50 is renamed.

Re: Repainting

Posted: Mon Jun 23, 2008 9:12 pm
by dwax
Burlington_Northern_3140 wrote:I renamed the Chessie files.
Have to get snoopy to edit the XML file. The TAG_NAME_BR_GP38 already is in the RRT_Trains XML And don't show the Chessie engine in game.

Edit:
Maybe I did something wrong because I think it looks for this right? <szModel>GP38_2_W2Decals.kfm</szModel>

Edit again:

Try to put this in RRT_Trains_Map <szName>TAG_NAME_BR_GP38</szName>
<Year>1972</Year> And the engine won't show up. Should the tag name show the Chessie name some how?

Re: Repainting

Posted: Tue Jun 24, 2008 12:55 am
by Burlington_Northern_3140
Try changing the tag name to something like Chessie. It won't do anything since the game uses the tag to display. Just open the XML in notepad to edit it. I will later.

Re: Repainting

Posted: Tue Jun 24, 2008 1:34 am
by dwax
Tried to put the files from the Chessie in Custom Assets and it still wants to over write the EMD_gp38_2_dummies Nif file. Will the over write take away other engines?

Re: Repainting

Posted: Tue Jun 24, 2008 1:39 am
by Burlington_Northern_3140
Try changing its name first then try overwriting it. It shouldn't do anything if you allow the overwrite.

Re: Repainting

Posted: Tue Jun 24, 2008 2:07 am
by dwax
The over write never hurt anything, but the Chessie was just a red blob in the Round house. And when I tried to load a game with the rest of your engines it crashed. Going to have to check the XML. I re named it in the RRT_Trains_Map to <szName>TAG_NAME_BR_Chessie</szName> Is that why it's a red blob?

Re: Repainting

Posted: Tue Jun 24, 2008 2:26 am
by Burlington_Northern_3140
I'm sure its a red blob because it doesn't know what is the .kfm or Dummies.nif you need to tell the game you renamed the Dummies.nif. Try changing The Dummies.nif, marked in purple, to what you renamed it too and do the same with the .kfm, in blue, with your XML.


<Train>
<szName>TAG_NAME_MILWAUKEE_ROAD_2035</szName>
<Year>1986</Year>
<szManufacturerName>EMD</szManufacturerName>
<szModel>CSXGP38-21_W2Decals.kfm</szModel>
<szDummyModel>EMD_GP38_2_Dummies.nif</szDummyModel>
<szCar>_v2</szCar>
<szNewTrainImage>event_newtrain_GP.dds</szNewTrainImage>
<szGroundClackSound>AS3D_CLACK_PLANET_GROUND</szGroundClackSound>
<szBridgeClackSound>AS3D_CLACK_PLANET_BRIDGE</szBridgeClackSound>
<MaxSpeed>12</MaxSpeed>
<Speed0>15</Speed0>
<Power>14</Power>
<Cost>1450300</Cost>
<MaintenanceCost>4238</MaintenanceCost>
<Diesel>1</Diesel>
<PassengersAndMailOnly>0</PassengersAndMailOnly>
<RunLength>80</RunLength>
<rgbDefaultColor>65,139,255</rgbDefaultColor>
<BitmapIcon>
<szFile>Assets/Interface/TrainRouting/routing_GP38.tga</szFile>
</BitmapIcon>
<fStartSoundCrossFade>2.0</fStartSoundCrossFade>
<szStartSound>AS3D_TR_DIESEL_ENGINE_START_3</szStartSound>
<szStopSound>AS3D_TR_DIESEL_ENGINE_STOP_3</szStopSound>
<fSpeedStartWait>0.25</fSpeedStartWait>
<fSpeedCrossFade>3.0</fSpeedCrossFade>
<iPitchChange>2000</iPitchChange>
<SpeedSounds>
<szSpeed>AS3D_TR_DIESEL_ENGINE_SLOW_LP_3</szSpeed>
<szSpeed>AS3D_TR_DIESEL_ENGINE_SLOW_LP_3</szSpeed>
<szSpeed>AS3D_TR_DIESEL_ENGINE_MID_SLOW_LP_3</szSpeed>
<szSpeed>AS3D_TR_DIESEL_ENGINE_MID_SLOW_LP_3</szSpeed>
<szSpeed>AS3D_TR_DIESEL_ENGINE_MID_FAST_LP_3</szSpeed>
<szSpeed>AS3D_TR_DIESEL_ENGINE_MID_FAST_LP_3</szSpeed>
<szSpeed>AS3D_TR_DIESEL_ENGINE_FAST_LP_3</szSpeed>
<szSpeed>AS3D_TR_DIESEL_ENGINE_FAST_LP_3</szSpeed>
</SpeedSounds>
<szSharpAngleSqueal>AS3D_CURVE_SQUEAL</szSharpAngleSqueal>
<szAverageAngleSqueal>AS3D_CURVE_SQUEAL_MEDIUM</szAverageAngleSqueal>
<szSlightAngleSqueal>AS3D_CURVE_SQUEAL_LIGHT</szSlightAngleSqueal>
</Train>

Re: Repainting

Posted: Mon Jul 14, 2008 1:31 am
by Burlington_Northern_3140
Florida East Coast GP38-2 2000. This will need renaming to work in a map.

Re: Repainting

Posted: Wed Aug 20, 2008 7:19 pm
by Burlington_Northern_3140
Sacremento Northern GP7 #711. This will need renaming to work in a map.

Re: Repainting

Posted: Wed Aug 20, 2008 8:13 pm
by Burlington_Northern_3140
Sacramento Northern GP7 #712. This will need renaming to work in a map.

Re: Repainting

Posted: Wed Aug 20, 2008 9:26 pm
by dwax
Burlington_Northern_3140 wrote:Sacremento Northern GP7 #711. This will need renaming to work in a map.
Snoopy will you convert this to a BB engine? :mrgreen: