Repainting

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Burlington_Northern_3140
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Re: Repainting

Post by Burlington_Northern_3140 » Sun Jun 15, 2008 12:03 am

The milwaukee road GP38-2 2035 is supposed to over write. It should overwrite the original 2035 and replace it. I will have to rename 2034.
Thomas
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Burlington_Northern_3140
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Re: Repainting

Post by Burlington_Northern_3140 » Wed Jun 18, 2008 2:39 am

I added some snow to the Chessie engine.
Attachments
Chessie System GP40.png
Thomas
THANK YOU FOR BRINGING US RULES FORUM MODERATORS!
Whoops! I need to stop that drooling over everyones mods. Where are the paper towels?

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Burlington_Northern_3140
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Re: Repainting

Post by Burlington_Northern_3140 » Thu Jun 19, 2008 7:54 pm

I renamed the Chessie files.
Attachments
Chessie.zip
(1.58 MiB) Downloaded 673 times
Chessie System GP40.png
Thomas
THANK YOU FOR BRINGING US RULES FORUM MODERATORS!
Whoops! I need to stop that drooling over everyones mods. Where are the paper towels?

http://www.homescda.com/

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Burlington_Northern_3140
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Re: Repainting

Post by Burlington_Northern_3140 » Sun Jun 22, 2008 12:26 am

Chessie engine with snow has been renamed!
Attachments
Chessie Snow.zip
(3.07 MiB) Downloaded 693 times
Last edited by Burlington_Northern_3140 on Sun Jun 22, 2008 2:11 am, edited 1 time in total.
Thomas
THANK YOU FOR BRINGING US RULES FORUM MODERATORS!
Whoops! I need to stop that drooling over everyones mods. Where are the paper towels?

http://www.homescda.com/

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Burlington_Northern_3140
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Re: Repainting

Post by Burlington_Northern_3140 » Sun Jun 22, 2008 1:08 am

NS GP50 is renamed.
Attachments
NS GP50.zip
(1.77 MiB) Downloaded 688 times
Thomas
THANK YOU FOR BRINGING US RULES FORUM MODERATORS!
Whoops! I need to stop that drooling over everyones mods. Where are the paper towels?

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dwax
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Re: Repainting

Post by dwax » Mon Jun 23, 2008 9:12 pm

Burlington_Northern_3140 wrote:I renamed the Chessie files.
Have to get snoopy to edit the XML file. The TAG_NAME_BR_GP38 already is in the RRT_Trains XML And don't show the Chessie engine in game.

Edit:
Maybe I did something wrong because I think it looks for this right? <szModel>GP38_2_W2Decals.kfm</szModel>

Edit again:

Try to put this in RRT_Trains_Map <szName>TAG_NAME_BR_GP38</szName>
<Year>1972</Year> And the engine won't show up. Should the tag name show the Chessie name some how?
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Burlington_Northern_3140
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Re: Repainting

Post by Burlington_Northern_3140 » Tue Jun 24, 2008 12:55 am

Try changing the tag name to something like Chessie. It won't do anything since the game uses the tag to display. Just open the XML in notepad to edit it. I will later.
Thomas
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dwax
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Re: Repainting

Post by dwax » Tue Jun 24, 2008 1:34 am

Tried to put the files from the Chessie in Custom Assets and it still wants to over write the EMD_gp38_2_dummies Nif file. Will the over write take away other engines?
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Burlington_Northern_3140
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Re: Repainting

Post by Burlington_Northern_3140 » Tue Jun 24, 2008 1:39 am

Try changing its name first then try overwriting it. It shouldn't do anything if you allow the overwrite.
Thomas
THANK YOU FOR BRINGING US RULES FORUM MODERATORS!
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dwax
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Re: Repainting

Post by dwax » Tue Jun 24, 2008 2:07 am

The over write never hurt anything, but the Chessie was just a red blob in the Round house. And when I tried to load a game with the rest of your engines it crashed. Going to have to check the XML. I re named it in the RRT_Trains_Map to <szName>TAG_NAME_BR_Chessie</szName> Is that why it's a red blob?
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Burlington_Northern_3140
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Re: Repainting

Post by Burlington_Northern_3140 » Tue Jun 24, 2008 2:26 am

I'm sure its a red blob because it doesn't know what is the .kfm or Dummies.nif you need to tell the game you renamed the Dummies.nif. Try changing The Dummies.nif, marked in purple, to what you renamed it too and do the same with the .kfm, in blue, with your XML.


<Train>
<szName>TAG_NAME_MILWAUKEE_ROAD_2035</szName>
<Year>1986</Year>
<szManufacturerName>EMD</szManufacturerName>
<szModel>CSXGP38-21_W2Decals.kfm</szModel>
<szDummyModel>EMD_GP38_2_Dummies.nif</szDummyModel>
<szCar>_v2</szCar>
<szNewTrainImage>event_newtrain_GP.dds</szNewTrainImage>
<szGroundClackSound>AS3D_CLACK_PLANET_GROUND</szGroundClackSound>
<szBridgeClackSound>AS3D_CLACK_PLANET_BRIDGE</szBridgeClackSound>
<MaxSpeed>12</MaxSpeed>
<Speed0>15</Speed0>
<Power>14</Power>
<Cost>1450300</Cost>
<MaintenanceCost>4238</MaintenanceCost>
<Diesel>1</Diesel>
<PassengersAndMailOnly>0</PassengersAndMailOnly>
<RunLength>80</RunLength>
<rgbDefaultColor>65,139,255</rgbDefaultColor>
<BitmapIcon>
<szFile>Assets/Interface/TrainRouting/routing_GP38.tga</szFile>
</BitmapIcon>
<fStartSoundCrossFade>2.0</fStartSoundCrossFade>
<szStartSound>AS3D_TR_DIESEL_ENGINE_START_3</szStartSound>
<szStopSound>AS3D_TR_DIESEL_ENGINE_STOP_3</szStopSound>
<fSpeedStartWait>0.25</fSpeedStartWait>
<fSpeedCrossFade>3.0</fSpeedCrossFade>
<iPitchChange>2000</iPitchChange>
<SpeedSounds>
<szSpeed>AS3D_TR_DIESEL_ENGINE_SLOW_LP_3</szSpeed>
<szSpeed>AS3D_TR_DIESEL_ENGINE_SLOW_LP_3</szSpeed>
<szSpeed>AS3D_TR_DIESEL_ENGINE_MID_SLOW_LP_3</szSpeed>
<szSpeed>AS3D_TR_DIESEL_ENGINE_MID_SLOW_LP_3</szSpeed>
<szSpeed>AS3D_TR_DIESEL_ENGINE_MID_FAST_LP_3</szSpeed>
<szSpeed>AS3D_TR_DIESEL_ENGINE_MID_FAST_LP_3</szSpeed>
<szSpeed>AS3D_TR_DIESEL_ENGINE_FAST_LP_3</szSpeed>
<szSpeed>AS3D_TR_DIESEL_ENGINE_FAST_LP_3</szSpeed>
</SpeedSounds>
<szSharpAngleSqueal>AS3D_CURVE_SQUEAL</szSharpAngleSqueal>
<szAverageAngleSqueal>AS3D_CURVE_SQUEAL_MEDIUM</szAverageAngleSqueal>
<szSlightAngleSqueal>AS3D_CURVE_SQUEAL_LIGHT</szSlightAngleSqueal>
</Train>
Thomas
THANK YOU FOR BRINGING US RULES FORUM MODERATORS!
Whoops! I need to stop that drooling over everyones mods. Where are the paper towels?

http://www.homescda.com/

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Burlington_Northern_3140
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Re: Repainting

Post by Burlington_Northern_3140 » Mon Jul 14, 2008 1:31 am

Florida East Coast GP38-2 2000. This will need renaming to work in a map.
Attachments
Fec 2000.png
FEC2000.zip
(1.55 MiB) Downloaded 674 times
Thomas
THANK YOU FOR BRINGING US RULES FORUM MODERATORS!
Whoops! I need to stop that drooling over everyones mods. Where are the paper towels?

http://www.homescda.com/

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Burlington_Northern_3140
Posts: 402
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Location: Idaho

Re: Repainting

Post by Burlington_Northern_3140 » Wed Aug 20, 2008 7:19 pm

Sacremento Northern GP7 #711. This will need renaming to work in a map.
Attachments
SN1.zip
(905.17 KiB) Downloaded 667 times
SN1.png
Thomas
THANK YOU FOR BRINGING US RULES FORUM MODERATORS!
Whoops! I need to stop that drooling over everyones mods. Where are the paper towels?

http://www.homescda.com/

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Burlington_Northern_3140
Posts: 402
Joined: Sat Feb 16, 2008 8:12 pm
Location: Idaho

Re: Repainting

Post by Burlington_Northern_3140 » Wed Aug 20, 2008 8:13 pm

Sacramento Northern GP7 #712. This will need renaming to work in a map.
Attachments
SN2.png
SN2.zip
(1.54 MiB) Downloaded 658 times
Thomas
THANK YOU FOR BRINGING US RULES FORUM MODERATORS!
Whoops! I need to stop that drooling over everyones mods. Where are the paper towels?

http://www.homescda.com/

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dwax
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Joined: Sat Nov 18, 2006 3:40 pm
Location: So. Dak.

Re: Repainting

Post by dwax » Wed Aug 20, 2008 9:26 pm

Burlington_Northern_3140 wrote:Sacremento Northern GP7 #711. This will need renaming to work in a map.
Snoopy will you convert this to a BB engine? :mrgreen:
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