Diesel Mod - AC4400 Release

Develop, share and download custom trains and rolling stock
User avatar
K-class
Posts: 325
Joined: Sat Jan 06, 2007 10:54 pm
Location: New Zealand across from Australia
Contact:

Post by K-class » Sun Mar 25, 2007 12:24 am

Hello CeeBee51

The installer does work - but you may not have a standard install and global file setup. This is what perhaps is the problem.

as above ignore the install txt file as its not correct.

see this post above.

http://hookedforums.com/a/viewtopic.php?p=15467#15467

1. Run the installer

2. All you do is add the below code to in your map, that is to the map's RRT_Trains_<mapname>.xml

The important second train is the tag <szTenderCar>AC4400Dummy</szTenderCar>

see also this post including my RRT_Trains_<mapname>.xml

http://hookedforums.com/a/viewtopic.php?p=15505#15505



:D
Intel Core 2 Quad Q9450 @ 3.0GHz
Windows 7 Ultimate 64bit
XFX NVIDIA nForce 780i SLI Mobo
4GB DR2-1066 (PC-8500)
Geforce GTX 460 graphics card 1024 MB GDDR5

User avatar
CeeBee51
Posts: 141
Joined: Sun Dec 17, 2006 9:58 pm
Location: Chase BC Canada
Contact:

Post by CeeBee51 » Sun Mar 25, 2007 1:29 am

Thanks K :) I do have a global traincars.xml and a global trains.xml. I've got the GP7 running as well as the dual GP38's and F7's. I did add the lines you linked to and it didn't work. I fiddled around with the xml's and no go. The GP7 has a folder in the custom assets/trains folder and has the 2 files that I posted above so I'm wondering if you have a folder for the AC 4400 or just the fpk file?

User avatar
K-class
Posts: 325
Joined: Sat Jan 06, 2007 10:54 pm
Location: New Zealand across from Australia
Contact:

Post by K-class » Sun Mar 25, 2007 3:03 am

Hello,

Looks if I have only the AC4400.FPK

Here is the full path: for me thats c:\

My Documents\My Games\Sid Meier's Railroads!\CustomAssets\AC4400.FPK
Intel Core 2 Quad Q9450 @ 3.0GHz
Windows 7 Ultimate 64bit
XFX NVIDIA nForce 780i SLI Mobo
4GB DR2-1066 (PC-8500)
Geforce GTX 460 graphics card 1024 MB GDDR5

User avatar
K-class
Posts: 325
Joined: Sat Jan 06, 2007 10:54 pm
Location: New Zealand across from Australia
Contact:

Post by K-class » Sun Mar 25, 2007 3:12 am

I checked the AC4400.FPK

It contains the

event_newtrain_ac4400.dds
routing_ac4400.tga

Use Dragon UnPACKer v5.2.0 to exam this file and upack in a folder to look at. :D
Intel Core 2 Quad Q9450 @ 3.0GHz
Windows 7 Ultimate 64bit
XFX NVIDIA nForce 780i SLI Mobo
4GB DR2-1066 (PC-8500)
Geforce GTX 460 graphics card 1024 MB GDDR5

choobacca
Posts: 190
Joined: Wed Jan 24, 2007 7:46 pm

Post by choobacca » Sun Mar 25, 2007 4:21 am

Hello all,

Big Papa and I went to a train museum today and saw one of the remaining 8 Big Boys in existence. We were able to climb into the engineer's cab and everything.

So I am just reading all the posts and hope you are able to get the train installed in your maps.

Everything needed for the train is in the FPK including the routing and event_newtrain images.

It looks like most of you have figured out any XML issues (that I didn't realize would happen). I didn't pay enough attention to the issue with the tender cars.

I set the release date of the AC4400 to 1994 which is when GE first delivered an AC4400 to Union Pacific. But if you want to see it on your maps earlier, just change the date as has been shown in earlier posts.

Atani,
I attached the installer script I used as well as a modified version of your SMR script because I added to the CreateTrainIfNeeded macro for the TenderCar and PassengersAndMailOnly tags. Please have a look to see what caused Dr Frag's crash.

K-Class and Dwax,
You can change the colors of the lead engine, but I don't know why the dual engine doesn't change. The nrml.dds files define the Normals layer that adds 3D effects to the Diffuse layer. This file is always blue on all models and doesn't contribute any blue color to the train. The alpha channel of the nrml.dds defines the user color areas which makes it possible to choose the color of the engine.

OzoB will have to take a look at the skins I included and release a skins pack if he has more that he painted up. Or I can post the template files and anyone can paint their own skins if interested.
Attachments
ac44_niss.zip
Atani, please check over the AC44 scripts. Thanks.
(6.61 KiB) Downloaded 421 times

User avatar
atani
Posts: 293
Joined: Tue Dec 19, 2006 5:01 pm
Contact:

Post by atani » Sun Mar 25, 2007 4:44 am

choobacca wrote: Atani,
I attached the installer script I used as well as a modified version of your SMR script because I added to the CreateTrainIfNeeded macro for the TenderCar and PassengersAndMailOnly tags. Please have a look to see what caused Dr Frag's crash.
I think the new SMR.nsi looks good. I will integrate the new variables in the next release of the macros.

One thing that I must say though is that if you uninstall this map it will nuke your CustomAssets directory... You need to update the installer section "uninstall" to only delete the FPK file and not CustomAssets\* and then delete the dir.

Mike

User avatar
CeeBee51
Posts: 141
Joined: Sun Dec 17, 2006 9:58 pm
Location: Chase BC Canada
Contact:

Post by CeeBee51 » Sun Mar 25, 2007 12:53 pm

K, atani, choobacca et al. I must have overdosed on stoopid pills yesterday :shock: I copied and pasted the code with the 1800 start date but for some reason had the idea that the AC4400 would appear as the last engine in the roundhouse, not the first. :oops: Well, what can I say but I do have the AC doubled but I was just not looking in the right place :roll:

gforce
Posts: 234
Joined: Thu Nov 09, 2006 3:24 am
Location: Belgium, Brussels

Post by gforce » Sun Mar 25, 2007 3:38 pm

you should be carefull with those pills... :P :lol:
Attachments
smurf pills.jpg
smurf pills.jpg (9.96 KiB) Viewed 10241 times

choobacca
Posts: 190
Joined: Wed Jan 24, 2007 7:46 pm

Post by choobacca » Sun Mar 25, 2007 5:08 pm

atani wrote:One thing that I must say though is that if you uninstall this map it will nuke your CustomAssets directory... You need to update the installer section "uninstall" to only delete the FPK file and not CustomAssets\* and then delete the dir.

Mike
Thanks Mike.

I fixed the installer to only delete the FPK file. I also fixed the installation instructions.

If you already have the AC4400 installed, don't bother installing v1.1, but delete the uninst.exe file in your CustomAssets as this will delete everything in your CustomAssets directory. :evil: :oops:

User avatar
Dr Frag
Posts: 348
Joined: Thu Feb 01, 2007 1:06 am
Location: Southern California
Contact:

Post by Dr Frag » Mon Mar 26, 2007 5:13 pm

I am reworking this engine for our Australia map and would appreciate the skinning files if you could post them.
Image
Thank You,
DF
Gigabyte GA-EX58-UD3R mobo - Core i7 920
G.SKILL 3x1GB PC3 10666
MSI 8800GT Graphics Card
WD 150GB Raptor System Drive
WinXP Pro SP2 (LANfest Old Gamer Prize)

snoopy55
Posts: 1962
Joined: Mon Nov 06, 2006 5:13 am
Location: Centralia, Ill, USA

Post by snoopy55 » Mon Mar 26, 2007 8:54 pm

choobacca - how about posting, for any who might want it, a single engine version of this. I've got singles of any dual engines that were uploaded.

And by the way, in case you haven't noticed, this thing hangs over the turntable...... we need a bigger turntable :D
Last edited by snoopy55 on Mon Mar 26, 2007 11:01 pm, edited 1 time in total.
I'm correct 97% of the time..... who cares about the other 4%....

User avatar
stormfather
Posts: 118
Joined: Wed Nov 29, 2006 8:21 pm

Post by stormfather » Mon Mar 26, 2007 8:57 pm

snoopy55 wrote: And by the way, in case you haven't noticed, this this hangs over the turntable...... we need a bigger turntable :D
I noticed that, too. I found it odd, since in this earlier picture, it fit in the roundhouse.
Attachments
size.jpg
size.jpg (38.66 KiB) Viewed 10186 times

snoopy55
Posts: 1962
Joined: Mon Nov 06, 2006 5:13 am
Location: Centralia, Ill, USA

Post by snoopy55 » Mon Mar 26, 2007 9:02 pm

Don't they call that "I'm da Man now and my pride is this is making my head swell, and I think I'll step out a bit to get noticed more" :?: Or is it the new kid on the block (in the roundhouse) getting antsy and saying "Pick me, pick me, oo, oo, pick me!"

I'll have to check out my single engine version.......
I'm correct 97% of the time..... who cares about the other 4%....

User avatar
stormfather
Posts: 118
Joined: Wed Nov 29, 2006 8:21 pm

Post by stormfather » Mon Mar 26, 2007 9:04 pm

snoopy55 wrote:Don't they call that "I'm da Man now and my pride is this is making my head swell, and I think I'll step out a bit to get noticed more" :?: Or is it the new kid on the block (in the roundhouse) getting antsy and saying "Pick me, pick me, oo, oo, pick me!"

I'll have to check out my single engine version.......
I made a single engine version, I just copied and pasted everything from the double except for the tender, and it sticks out, too.

snoopy55
Posts: 1962
Joined: Mon Nov 06, 2006 5:13 am
Location: Centralia, Ill, USA

Post by snoopy55 » Mon Mar 26, 2007 9:09 pm

Thanks, now I don't have to fire mine up. Swelled headed proud buggers aren't they?
I'm correct 97% of the time..... who cares about the other 4%....

Post Reply