Ladder for Multiplayer

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Burlington_Northern_3140
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Ladder for Multiplayer

Post by Burlington_Northern_3140 » Sun Nov 02, 2008 7:36 pm

:!: This is the manual multiplayer ladder. :!:

CREDITS
bob_the_lunatic,
BN3140, and
kroguys


Rules :D:
To use the ladder you must post a chalange to the lowest ranking user in this post. Then establish a time to play that person online in multiplayer. Users will play three games and the user with two wins is the winner of the challenge. After you have played the game, you must post a screen shot of the win showing that you now own your opponent or you must both confirm a win. Your position will then be recorded in this post by me.

Users will establish a basic Idea of how they want to play the online game and play the game themselves. Users play best two out of three. If one claims that someone was cheating. The games results will not be recorded on the ladder. The knowledge that someone was accused of cheating will be stored in a word document by me with the user name of the person who accused them of cheating. If I get a list of about three complaints about that person cheating, I or someone else will be a judge and play them myself to see if they are cheating or having lag or crashing problems. If the user claims to have lag or crahing problems they will be marked in red and any ladder user can just skip that person until the referee or I can play the game against him or her without any problems.

If a user is cheating, their name will be removed from the ladder. If they were found to be having problems with crashing and lag, their name will be red on the chart and any ladder user can just skip that person until the judge or I can play the game against him or her without any problems. That person's name will then be changed back to the original color when he/she has fixed any problems with crashing.

If someone doesn't arrive to a game at the set time, refuses to play the game, or respond to a challenge within a week, they will be marked in red and have to ask to be able to use their current position on the ladder. Then I will change the color back to the original color and they will be using their current position again on the ladder.

RULES IN GAME

This was Brandon's Idea. Rules written by darthdroid.

I'm going to go ahead and list the various rule systems I believe occur in Multi-player:

This is how it works: with each set of rules, only the things you cannot do are listed, so if something is NOT on the list, then it is LEGAL in that particular set of rules.

I am interested in any discussion of issues not addressed or thoughts of other players and who knows, maybe we can establish a good set of rule systems for multi-players to avoid confusion and loss of time.

1/ Base Rules

Also called "Business Rules", this is the "no holds barred" version of multi-player and the PUREST way to play the game in my opinion as it is most like business and the game is after all a business simulation.

A/ NO Use of the "Online Lag Glitch".
If you see a train that makes $10,000,000 in a
couple minutes, the owner violated this rule...

B/ NO Use of any programs or trainers
Note: Only person so far known to have one is
called "MagicheroGODtrain" but rumors say
at least one other person uses one (a
friend of Mr. Magic I'm told).

C/ NO Excessive Station Moving.
This is defined this way: Move your station all
you like, but the station building (not it's tracks)
MUST be touching the city's green circle
somewhere. So as long as some corner of that
building (and again, not the bridge structure over
the tracks, or the tracks themselves, just the
rectangular station/depot/terminal BUILDING
itsefl) is touching the city's green circle, it's legal
Also keep in mind that the city green circle does
indeed grow when the city grows, but at no time
can the building be (completely)outside the
circle (just make sure a corner at least is
touching).

D/ NO Use of the "Cheat Glitches"

1/ NO Ghost Trains (Ghost trains are trains that
happen by accident I believe.) Due to excellent
track laying they tend to appear. You know if you
have a ghost train if you have a train that stays at
a station loading passengers or goods from an
industry, but won't move past the switching point.
So the train doesn't use all the track to the other
destination, just from the switching point to the
station which leads to a huge advantage for that
route. Since these happen by accident, they are
allowed to occur, just not to remain. The player
must FIX the ghost train, usually this involves
deleting some of the track and the stations in the
case of passenger ghost trains and remake them.
As long as they fix it upon noticing it or having it
pointed out to them, it's okay.

2/ NO Ghost Track: You can actually
disconnect a track from the station so the track
stops short of the station, (like about one to two
inches away from the station) appearing to NOT
be connected to that station-yet it is, and
somehow goods are delivered and taken from that
station even though the train is nowhere near it.
I've seen a few do this and refuse to stop, one is
called "Silica". This move is clearly illegal and can
only be done deliberately.


2/ "King City Rules"

This is a rule system designed by myself and another player who will get credit here as soon as I see him again and get his USER ID. And this is a very fun set of rules to use, I recommend it.

A/ Includes "Base Rules".

B/ One depot/station/terminal per city.
Once someone plants a depot in a city, it belongs to them and you cannot enter this city. This essentially makes the game a race to the best cities and can be very amusing. Again, in case the race is close: The planting of the station determines who "won" that city. Once the other player has a depot there, you must back off and not plant a depot.

This does NOT apply to resources, JUST cities (which includes villages, towns, and metropolises.

(just to be clear, the only other rules are the base rules, everything else other than base rules and the King City Rule is perfectly legal.


3/ "Ownership Rules"

A/ Includes "Base Rules"

B/ This is basically King City Rules PLUS you also cannot invade a resource that already has an annex.
So essentially only ONE depot/station/terminal per village/town/city/metropolis and only ONE annex per resource.

So if someone is in a city, you cannot plant a depot, nor ship to or from that city. If someone has planted an annex (again, tracks don't matter, ANNEX does) they OWN that resource and you cannot go into it or harvest it, etc.

This too is a fun way to play at times, again making the game more of a race to the best action on the map.

To reiterate: These rules include the base rules and Ownership Rules and EVERYTHING ELSE is LEGAL.


4/ "Mickey Mouse Rules"

These are the rules preferred by many of the new players. These rules take a lot of the fun out of the game (IMO) and limit what tactics are allowed, but certainly have some merit for training purposes and for those who like to play this way.

A/ "Base Rules" are in effect.

B/ "Ownership Rules" are in effect.

C/ Raising your tracks is not legal at the edge of the
track (this means you cannot make RAMPS).

D/ Subways are illegal.

E/ Tracksneaking is illegal.
(tracksneaking is when you cross over someone's
tracks using small pieces of track.

F/ Blocking is not legal.
This of course means INTENTIONAL blocking, if your
route happens to block another player, well, the early
bird gets the worm.

G/ No deleting your track at any time, for any reason.

H/ No station moving at all.

I/ No track trimming
This is really already covered by Rule G/ No deleting
your track ever.


If someone only plays ownership rules-they really have NO ranking by someone with base rules.

I think that covers it but there might be more and if so, please let me know if you can think of any I missed lol.

I will add more rule systems as time permits.

Note: Unless otherwise specified, ALL rule systems INCLUDE the base rules-so basically these base rules should NEVER be violated unless explicitly stated or agreed upon among players.

Questions :?:
Since these rules are new, if you have some problems with them or there is something missing please pm me. The rules are new and may need to be changed. If you see anything that needs to be changed please say so.

LADDER

Base

1. Bob_the_Lunatic
2. CrashDummy__1.1

King City

NOBODY :shock:

Ownership

NOBODY :(

Mickey Mouse

NOBODY :roll:
Last edited by Burlington_Northern_3140 on Sat Oct 10, 2009 12:20 am, edited 21 times in total.
Thomas
THANK YOU FOR BRINGING US RULES FORUM MODERATORS!
Whoops! I need to stop that drooling over everyones mods. Where are the paper towels?

http://www.homescda.com/

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darthdroid
Posts: 368
Joined: Sun Apr 15, 2007 2:42 am

Re: Munual Multiplayer Ladder

Post by darthdroid » Tue Nov 04, 2008 3:44 pm

Just a few points:

1/ If a player refuses a challenge, clearly they forfeit. This does happen frequently. Lot's of talk and a refusal to play lol.

2/ I think a screenshot should suffice for a win. (Perhaps just a shot of the game screen including the fact that you now own their company). If the other player disputes it in a certain time period, then maybe other rules apply or something). I just don't think that the loser should be required to get on the site and admit the loss...many won't which means the winner's time was wasted. So instead, make them log in to dispute if they feel inclined.

3/ I'm ready to play so as soon as you find an opponent, I'm down.

Consider points 1 and 2 for the ladder rules...something needs to be clarified on these 2 points I think :)
-Bob the Lunatic

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Burlington_Northern_3140
Posts: 402
Joined: Sat Feb 16, 2008 8:12 pm
Location: Idaho

Re: Munual Multiplayer Ladder

Post by Burlington_Northern_3140 » Tue Nov 04, 2008 11:00 pm

Ok, I haven't seen anyone around to play against you. Maybe a modder will try now that the ladder is in place.
Thomas
THANK YOU FOR BRINGING US RULES FORUM MODERATORS!
Whoops! I need to stop that drooling over everyones mods. Where are the paper towels?

http://www.homescda.com/

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ekrommen
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Joined: Mon Nov 03, 2008 8:35 pm

Re: Munual Multiplayer Ladder

Post by ekrommen » Wed Nov 05, 2008 3:44 pm

Sign me up! Although I am limited for play time at the moment and need to get up to speed on how to do network games.
Thanks,
Erik

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Burlington_Northern_3140
Posts: 402
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Location: Idaho

Re: Munual Multiplayer Ladder

Post by Burlington_Northern_3140 » Wed Nov 05, 2008 11:00 pm

You and Bob The Lunatic can find a time to play the multiplayer game and then post the results here after the game. Good luck!
Thomas
THANK YOU FOR BRINGING US RULES FORUM MODERATORS!
Whoops! I need to stop that drooling over everyones mods. Where are the paper towels?

http://www.homescda.com/

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Burlington_Northern_3140
Posts: 402
Joined: Sat Feb 16, 2008 8:12 pm
Location: Idaho

Re: Munual Multiplayer Ladder

Post by Burlington_Northern_3140 » Sat Nov 15, 2008 4:43 am

Is there anyone who wants to try using the latter? I thought there was at least one person, other than Bob, that would be willing to try using the Ladder. :?
Thomas
THANK YOU FOR BRINGING US RULES FORUM MODERATORS!
Whoops! I need to stop that drooling over everyones mods. Where are the paper towels?

http://www.homescda.com/

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Kroguys
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Re: Munual Multiplayer Ladder

Post by Kroguys » Mon Nov 17, 2008 10:35 am

I used to have a ladder, but my brother in-law borrowed it and still hasn't brought it back!
AKA: CrashDummy__1.1

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darthdroid
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Re: Munual Multiplayer Ladder

Post by darthdroid » Mon Nov 17, 2008 8:15 pm

I think that is crash's humble way of challenging me to a duel. And if he isn't then allow me:

I DEMAND SATISFACTION!!!
-Bob the Lunatic

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Kroguys
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Re: Munual Multiplayer Ladder

Post by Kroguys » Mon Nov 17, 2008 10:31 pm

Before someone thinks other wise, Bob is not my in-law. :lol:

Hey, I'll play anyone anytime and anywhere. And if somebody wants to keep score on how many times Bob kicks my butt, that is fine too. :)
AKA: CrashDummy__1.1

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darthdroid
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Re: Munual Multiplayer Ladder

Post by darthdroid » Mon Nov 17, 2008 11:58 pm

I appreciate your humility, however...
Your feeble attempts to give me a big head and knock me off guard have only inspired me to click faster.... lol
-Bob the Lunatic

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Burlington_Northern_3140
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Re: Munual Multiplayer Ladder

Post by Burlington_Northern_3140 » Tue Nov 18, 2008 12:14 am

So when will the latter be begun?
Thomas
THANK YOU FOR BRINGING US RULES FORUM MODERATORS!
Whoops! I need to stop that drooling over everyones mods. Where are the paper towels?

http://www.homescda.com/

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vzbob
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Re: Munual Multiplayer Ladder

Post by vzbob » Tue Nov 18, 2008 5:33 am

Burlington_Northern_3140 wrote:So when will the latter be begun?
Might help to call it the LADDER or maybe latter on they will start it. :wink:

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darthdroid
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Re: Ladder for Multiplayer

Post by darthdroid » Thu Nov 20, 2008 12:39 am

1st ladder match was played between
Bob_the_Lunatic and Crashdummy_1.1

We did best 2 out of 3 and results were as followed:

1st game: NW (robber baron)
Crashdummy_1.1 won

2nd game: Fiery Axis (tycoon)
Bob_the_Lunatic won

3rd game: Rivers Run (robber baron)
Bob_the_Lunatic won.

Bob was the overall winner of this match

Thus Bob is now in #1 slot and
Crashdummy is now in #2 slot.
-Bob the Lunatic

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Kroguys
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Re: Ladder for Multiplayer

Post by Kroguys » Thu Nov 20, 2008 1:19 am

darthdroid wrote:1st ladder match was played between
Bob_the_Lunatic and Crashdummy_1.1

We did best 2 out of 3 and results were as followed:

1st game: NW (robber baron)
Crashdummy_1.1 won

2nd game: Fiery Axis (tycoon)
Bob_the_Lunatic won

3rd game: Rivers Run (robber baron)
Bob_the_Lunatic won.

Bob was the overall winner of this match

Thus Bob is now in #1 slot and
Crashdummy is now in #2 slot.

What he said. Wohoo I'm number 2!
AKA: CrashDummy__1.1

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darthdroid
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Re: Ladder for Multiplayer

Post by darthdroid » Thu Nov 20, 2008 8:25 am

also 2nd rule is now amended, at least a corner of the station building must touch the city's green circle. This does NOT mean a piece of track, or entry track, or the overhead crossing-just the rectangular station building itself-if the building is not touching, the station moving rule has been violated and it must be fixed instantly.
Thus to reiterate: station moving is perfectly legal as long you keep within the rule stated above.

Also, all ladder matches are best 2 of 3 maps.
1st and 3rd maps are chosen by the challenged (one holding the slot) and the 2nd map is chosen by the challenger.
All 3 matches are to be reported on this ladder including level and who won each map, and of course who won the overall match (best 2 of 3).

Any new challengers must start at bottom and work up.
Last edited by darthdroid on Mon Oct 19, 2009 7:01 am, edited 1 time in total.
-Bob the Lunatic

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