Search found 348 matches

by Dr Frag
Wed Sep 26, 2007 5:47 am
Forum: Maps in Development
Topic: Texas Area Map
Replies: 26
Views: 28678

Well said my man. 8)
by Dr Frag
Tue Sep 25, 2007 2:07 am
Forum: Chat
Topic: FanExpansion/Patch?
Replies: 53
Views: 37216

I would like to suggest, instead of a large installer, a multi installer. It would be an installer that you would select what maps you want intalled and it would go out and download/install them for you. This has the advantage of being way more upkeepable than a single mass installer and if I can ge...
by Dr Frag
Sat Sep 22, 2007 5:49 pm
Forum: Maps in Development
Topic: Immigrants
Replies: 18
Views: 16140

Yeah, space is not the issue. It's really just a great way to save time and complication. As snoopy said you don't have to duplicate all that data so you can just make a simple reference to something and the game gets all the details from the Globals. And it makes using other mod components simple t...
by Dr Frag
Fri Sep 21, 2007 3:41 pm
Forum: Mods - Talk
Topic: Shipping Ports!!
Replies: 21
Views: 15655

No, he means that if you make a product (cars from steel, etc.) you should have a city that requires them so you have some place to deliver them.

And 'none' as an Output if fine.
by Dr Frag
Thu Sep 20, 2007 10:21 pm
Forum: Mods - Talk
Topic: Custom Maps - Recommendation(s) Sought
Replies: 2
Views: 3356

Amerigonia and Utah are maps that are large and spread out.
by Dr Frag
Thu Sep 20, 2007 10:20 pm
Forum: Chat
Topic: 10 things I like about SMR
Replies: 7
Views: 7614

Yes, SMR makes some nice curves unless you're turning back past your starting point. I wish there was a modifier key that when pressed it would make a constant arc instead of the spline based curves it seems to use.
by Dr Frag
Thu Sep 20, 2007 4:17 pm
Forum: Maps in Development
Topic: Amerigonia 1.0
Replies: 70
Views: 60996

Thanx Gundam, you can open the RRT_Indusrties_Amerigonia.xml file and add an Input for the Timber Mill. Use the other Resource definitions as a guide. Yes, Manges Tender Mod is the right one and the only Tender Mod for SMR. I am working on the Installer System to check for dependencies and offer to ...
by Dr Frag
Sat Sep 15, 2007 12:03 am
Forum: Mods - Talk
Topic: maps
Replies: 7
Views: 5631

Only one swap file is needed. Your F: drive might be best since in theory it should be on the outer part of the platter which should have higher transfer speeds.

DF
by Dr Frag
Fri Sep 14, 2007 10:47 pm
Forum: Mods - Talk
Topic: Shipping Ports!!
Replies: 21
Views: 15655

I played around with it a little and it seemed to work fine. The only problem I had was I couldn't see my depot radius and I don't think I can make a custom platform for it since all cities start with a Depot. But I didn't spend a lot of time on it since I was messing with the Installer stuff. And y...
by Dr Frag
Thu Sep 13, 2007 1:48 am
Forum: Maps in Development
Topic: Amerigonia 1.0
Replies: 70
Views: 60996

You're very welcome and glad to hear it's all working.

A neat trick with the dlual locos is to change the skin. The dual with always stay with the default skin so the first will change and you'll have a nice contrast between the two.
by Dr Frag
Tue Sep 11, 2007 8:37 pm
Forum: Maps in Development
Topic: Amerigonia 1.0
Replies: 70
Views: 60996

Yeah, the mini map icon overlap is a pain but I haven't looked into that yet. I was thinking that an easy fix might be to make the Exclam icon smaller so you can tell that there is something behind it. Thanks for your kind words. I am thinking about Amerigonia 2 and I have another idea for a totally...
by Dr Frag
Tue Sep 11, 2007 2:21 pm
Forum: Maps in Development
Topic: Amerigonia 1.0
Replies: 70
Views: 60996

Oh yeah, I have to update the Wiki link.

Sorry about that.
it was late . . . I worked a 13 hour day . . . what can I say . . .
by Dr Frag
Tue Sep 11, 2007 5:43 am
Forum: Maps in Development
Topic: Amerigonia 1.0
Replies: 70
Views: 60996

Okay, I posted the fixed Installer.

Just for future reference, if you open the Setup file with 7-Zip it really helps you see how the installer will build things. 8)
by Dr Frag
Tue Sep 11, 2007 5:23 am
Forum: Maps in Development
Topic: Amerigonia 1.0
Replies: 70
Views: 60996

:evil: Ah Crap, I just found the error in my installer!!! :evil:

:D Oh Boy, I just found the error in my installer!!! :D

It was starring me right in the face. I'm sooo :oops: embarassed. :oops:

Fixed one shortly
by Dr Frag
Mon Sep 10, 2007 7:53 pm
Forum: Mods - Talk
Topic: Exporting NIF from 3DS Max 9
Replies: 24
Views: 15415

NifTools
The same plugin should Import & Export