Search found 348 matches
- Wed Sep 26, 2007 5:47 am
- Forum: Maps in Development
- Topic: Texas Area Map
- Replies: 26
- Views: 28678
- Tue Sep 25, 2007 2:07 am
- Forum: Chat
- Topic: FanExpansion/Patch?
- Replies: 53
- Views: 37216
I would like to suggest, instead of a large installer, a multi installer. It would be an installer that you would select what maps you want intalled and it would go out and download/install them for you. This has the advantage of being way more upkeepable than a single mass installer and if I can ge...
- Sat Sep 22, 2007 5:49 pm
- Forum: Maps in Development
- Topic: Immigrants
- Replies: 18
- Views: 16140
Yeah, space is not the issue. It's really just a great way to save time and complication. As snoopy said you don't have to duplicate all that data so you can just make a simple reference to something and the game gets all the details from the Globals. And it makes using other mod components simple t...
- Fri Sep 21, 2007 3:41 pm
- Forum: Mods - Talk
- Topic: Shipping Ports!!
- Replies: 21
- Views: 15655
- Thu Sep 20, 2007 10:21 pm
- Forum: Mods - Talk
- Topic: Custom Maps - Recommendation(s) Sought
- Replies: 2
- Views: 3356
- Thu Sep 20, 2007 10:20 pm
- Forum: Chat
- Topic: 10 things I like about SMR
- Replies: 7
- Views: 7614
- Thu Sep 20, 2007 4:17 pm
- Forum: Maps in Development
- Topic: Amerigonia 1.0
- Replies: 70
- Views: 60996
Thanx Gundam, you can open the RRT_Indusrties_Amerigonia.xml file and add an Input for the Timber Mill. Use the other Resource definitions as a guide. Yes, Manges Tender Mod is the right one and the only Tender Mod for SMR. I am working on the Installer System to check for dependencies and offer to ...
- Sat Sep 15, 2007 12:03 am
- Forum: Mods - Talk
- Topic: maps
- Replies: 7
- Views: 5631
- Fri Sep 14, 2007 10:47 pm
- Forum: Mods - Talk
- Topic: Shipping Ports!!
- Replies: 21
- Views: 15655
I played around with it a little and it seemed to work fine. The only problem I had was I couldn't see my depot radius and I don't think I can make a custom platform for it since all cities start with a Depot. But I didn't spend a lot of time on it since I was messing with the Installer stuff. And y...
- Thu Sep 13, 2007 1:48 am
- Forum: Maps in Development
- Topic: Amerigonia 1.0
- Replies: 70
- Views: 60996
- Tue Sep 11, 2007 8:37 pm
- Forum: Maps in Development
- Topic: Amerigonia 1.0
- Replies: 70
- Views: 60996
Yeah, the mini map icon overlap is a pain but I haven't looked into that yet. I was thinking that an easy fix might be to make the Exclam icon smaller so you can tell that there is something behind it. Thanks for your kind words. I am thinking about Amerigonia 2 and I have another idea for a totally...
- Tue Sep 11, 2007 2:21 pm
- Forum: Maps in Development
- Topic: Amerigonia 1.0
- Replies: 70
- Views: 60996
- Tue Sep 11, 2007 5:43 am
- Forum: Maps in Development
- Topic: Amerigonia 1.0
- Replies: 70
- Views: 60996
- Tue Sep 11, 2007 5:23 am
- Forum: Maps in Development
- Topic: Amerigonia 1.0
- Replies: 70
- Views: 60996
- Mon Sep 10, 2007 7:53 pm
- Forum: Mods - Talk
- Topic: Exporting NIF from 3DS Max 9
- Replies: 24
- Views: 15415