Search found 653 matches

by Lowell
Mon Apr 09, 2007 6:39 pm
Forum: Maps in Development
Topic: Arizona Gold V2.4 PcMac
Replies: 162
Views: 218778

Yup... I am making a couple where the tender car is "attached" to the engine model. It will still pivot at the connector bar. Then they both can have a tender. I also am working on a Hudson model. I can do the wheel animation okay...I have to look at their animations sizes and structures and mimic t...
by Lowell
Mon Apr 09, 2007 5:57 pm
Forum: Maps in Development
Topic: Arizona Gold V2.4 PcMac
Replies: 162
Views: 218778

The map was missing the Mail Car. I forgot to mention that. Add this in your Arizona TrainCars file list that is inside the Arizonia Senerio files . You can list it just under the Passenger list...like this... <TrainCar> <szName>Passenger Car</szName> </TrainCar> <TrainCar> <szName>Mail Car</szName>...
by Lowell
Mon Apr 09, 2007 7:27 am
Forum: Maps in Development
Topic: Arizona Gold V2.4 PcMac
Replies: 162
Views: 218778

Easy... Just like the diesels... <Train> <szName>TAG_NAME_CONSOLIDATION_DUAL</szName> <Year>1880</Year> <szManufacturerName>Baldwin</szManufacturerName> <szModel>2-8-0_Consolidation.kfm</szModel> <szDummyModel>2-8-0_Consolidation_dummies.nif</szDummyModel> <szTenderCar>2-8-0_Consolidation_set</szTen...
by Lowell
Mon Apr 09, 2007 12:37 am
Forum: Maps in Development
Topic: Arizona Gold V2.4 PcMac
Replies: 162
Views: 218778

Yes...one gig of ram should be enough to run the game and all maps. I have 4gig because I use LightWave by NewTek. I need the render speed, and run several apps at once. LightWave is similar to 3D Max {better} I have been studying to be a special effects artist for the film industry...game mods are ...
by Lowell
Fri Apr 06, 2007 6:27 am
Forum: Maps in Development
Topic: Arizona Gold V2.4 PcMac
Replies: 162
Views: 218778

This map is fantastic...I love it for steam. I have been testing, building some new engines and double heading many... I found that this and a few other maps would just blip out for no reason. I had thought the trouble was the tender car listing at first, but now I have moved your map and the other ...
by Lowell
Thu Apr 05, 2007 3:57 pm
Forum: Maps in Development
Topic: Sid's Place
Replies: 31
Views: 28352

Thanks Snoopy55... I removed the tender car entries on all the maps (I have all the maps on the forum) and everything ran just fine. I have a ton of dual engines with different skins so my roundhouse must have 50 or more engines in it by now. I must have picked up that bad habit of placing the tende...
by Lowell
Wed Apr 04, 2007 6:12 pm
Forum: Maps in Development
Topic: Sid's Place
Replies: 31
Views: 28352

Here is what I changed in the scenario_User file, is that right? <TrainCarsXMLFile>RRT_TrainCars_Sid's Place.xml</TrainCarsXMLFile> <TrainsXMLFile>RRT_Trains_Sid's Place</TrainsXMLFile> OK I see what I did wrong, I forgot to add the .xml to the trains xml :lol: Dwax. Just remember when you load a n...
by Lowell
Wed Mar 28, 2007 9:29 pm
Forum: Trains and Rolling Stock
Topic: 9 Diesels available
Replies: 50
Views: 51025

just spent the last 1 1/2 hours getting this back where I don't have red blobs. :) had some maps refuse to load. better back up when you want something. :lol: Maybe the installer will work better. i'm lucky the old files were still posted on the forum. :oops: :lol: Make sure you list all/any tender...