Search found 645 matches
- Sat Feb 03, 2007 11:38 pm
- Forum: Mods - Talk
- Topic: Files in Map Folders.....
- Replies: 5
- Views: 5212
- Fri Feb 02, 2007 10:12 pm
- Forum: Mods - Talk
- Topic: Roundtrip in the mountains: Test Case (mountains, no bridges
- Replies: 12
- Views: 13352
- Fri Feb 02, 2007 6:53 pm
- Forum: Mods - Talk
- Topic: Roundtrip in the mountains: Test Case (mountains, no bridges
- Replies: 12
- Views: 13352
- Thu Feb 01, 2007 10:43 pm
- Forum: Maps in Development
- Topic: Scrooge V1.4: Making Toys Pay in Shady Valley
- Replies: 48
- Views: 54549
:D Hi everybody. Universum, thanks for your super and insightful comments, that´s what gives us mapmakers the motivation to go on! edbangor and kenster: Thanks for trying the scenario, too bad you had a CTD while loading. It WILL do that if the Santa scenario has not been installed using the Firaxi...
- Mon Jan 29, 2007 8:29 pm
- Forum: Mods - Talk
- Topic: Modding Guide?
- Replies: 18
- Views: 15043
- Sat Jan 27, 2007 1:51 pm
- Forum: Maps in Development
- Topic: Scrooge V1.4: Making Toys Pay in Shady Valley
- Replies: 48
- Views: 54549
Version 1.2 of Scrooge is out
Hi everyone! I have updated the files in the Scrooge topic with version 1.2. Thanks to the posters in Wiki and Forum, there are the following improvements: * Real toys are now enabled! (See screenshot). * Three good starting positions, no savegame needed. * Third era rewritten to introduce new scene...
- Fri Jan 26, 2007 8:57 pm
- Forum: Mods - Talk
- Topic: britain
- Replies: 13
- Views: 10776
At the moment, I am going in the opposite direction, since Liverpool Manchester is such a short distance, I thought I would zoom in totally. But lets see how it works out, I have the DEM file for the area and a scenario sketched out. I would be happy to collaborate on a Scotland map later, currently...
- Thu Jan 25, 2007 1:11 pm
- Forum: Strategy
- Topic: Speed vs. Quality
- Replies: 9
- Views: 12581
Re: Speed vs. Quality
Has anyone has success with a more intelligently managed, planned and deliberate approach? I assume the most effective approach is somewhere inbetween complete chaos and perfectly planned. Hi Keking, I think it depends on the scenario. Why dont you have a look at the Scrooge scenario and tell me wh...
- Mon Jan 22, 2007 7:52 pm
- Forum: Mods - Talk
- Topic: britain
- Replies: 13
- Views: 10776
- Sun Jan 21, 2007 8:03 pm
- Forum: Mods - Talk
- Topic: britain
- Replies: 13
- Views: 10776
- Tue Jan 16, 2007 6:37 am
- Forum: Maps in Development
- Topic: Scrooge V1.4: Making Toys Pay in Shady Valley
- Replies: 48
- Views: 54549
- Tue Jan 16, 2007 12:10 am
- Forum: Maps in Development
- Topic: BC Interior BETA
- Replies: 73
- Views: 73771
I enjoyed playing BC Gold to the end twice, no problems except the occasional CTD when the game engine trips over its shoelaces. Save early, save often, is my motto for SMR. I managed to achieve all goals except net worth, where I only got to 20 mln, both times. The financial goal may be a bit ambit...
- Mon Jan 15, 2007 7:02 pm
- Forum: Maps in Development
- Topic: Scrooge V1.4: Making Toys Pay in Shady Valley
- Replies: 48
- Views: 54549
- Sun Jan 14, 2007 6:26 pm
- Forum: Maps in Development
- Topic: Germany (some fixes) and "Orient Express"
- Replies: 24
- Views: 27655
- Sun Jan 14, 2007 5:57 pm
- Forum: Maps in Development
- Topic: Scrooge V1.4: Making Toys Pay in Shady Valley
- Replies: 48
- Views: 54549
Scrooge V1.4: Making Toys Pay in Shady Valley
V1.4 (2011) Tweaked to allow potential win by Robber Baron. Download new file from maps database. V1.3 (2007) * Added a few XMLs to improve resistance to nonstandard XMLs elsewhere. V1.2 * Real toys (from Firaxis Holiday Scenario) are now enabled! * Three starting positions (the fourth, Grimey, is ...