Search found 348 matches
- Mon Sep 10, 2007 7:42 pm
- Forum: Maps in Development
- Topic: Europe Huge Map created by PaF Daddy
- Replies: 31
- Views: 40121
- Mon Sep 10, 2007 7:28 pm
- Forum: Maps in Development
- Topic: Europe Huge Map created by PaF Daddy
- Replies: 31
- Views: 40121
- Mon Sep 10, 2007 7:18 pm
- Forum: Mods - Talk
- Topic: Exporting NIF from 3DS Max 9
- Replies: 24
- Views: 15258
I'm no expert but making small adjustments to the model will distort the texture but it shouldn't be that noticeable in-game. When I did my loco I hand mapped almost every polygon. It was my first experience with UVWs but once I learned a few tricks it moved along smoothly. If you make large adjustm...
- Mon Sep 10, 2007 6:29 am
- Forum: Maps in Development
- Topic: Amerigonia 1.0
- Replies: 70
- Views: 60533
- Mon Sep 10, 2007 5:08 am
- Forum: Maps in Development
- Topic: Amerigonia 1.0
- Replies: 70
- Views: 60533
My installer puts the Globals in if they are not there. No matter what I delete or what I leave in my CustomAssets folder my installer puts the missing pieces in so I don't know what could be the problem. That is why I asked for your reinstall sequence so I could try to recreate the problem. I will ...
- Mon Sep 10, 2007 3:54 am
- Forum: Maps in Development
- Topic: Amerigonia 1.0
- Replies: 70
- Views: 60533
- Mon Sep 10, 2007 3:48 am
- Forum: Mods - Talk
- Topic: Exporting NIF from 3DS Max 9
- Replies: 24
- Views: 15258
- Mon Sep 10, 2007 1:28 am
- Forum: Maps in Development
- Topic: Amerigonia 1.0
- Replies: 70
- Views: 60533
Okay, I have updated the first post to include the Installer. Atani gave me a beta version of his 0.7 Installer Scripts and I did a little modifying of them. I have been able to get the install directory from the registry, use it to make the User Data path and display it on the Choose Install Direct...
- Sun Sep 09, 2007 7:05 pm
- Forum: Maps in Development
- Topic: Amerigonia 1.0
- Replies: 70
- Views: 60533
Thank You, and yes you are correct about the three steps. You can get the Tender Mod in the Wiki: User Created Trains/Skins section. Yes, we do have an Installer System and I am working on my installer for Amerigonia as I write this. Well, it's done but I'm testing it. :) And when it's working, hope...
- Sat Sep 08, 2007 11:56 pm
- Forum: Maps in Development
- Topic: Amerigonia 1.0
- Replies: 70
- Views: 60533
- Sat Sep 08, 2007 5:35 pm
- Forum: Mods - Talk
- Topic: Exporting NIF from 3DS Max 9
- Replies: 24
- Views: 15258
Yeah, I asked eilelwen once how he did it and he said he had to manually edit the nif to include all the stuff SMR needs. You're welcome. The current MicroDEM is even nicer than the version I started with so it's pretty easy to make maps. I think I need to revisit my tutorial though as I think Micro...
- Sat Sep 08, 2007 6:27 am
- Forum: Maps in Development
- Topic: Amerigonia 1.0
- Replies: 70
- Views: 60533
Sorry Zorander but 'converting' them to RTF totally jacked them up. Best would be to ZIP the three files together and post the ZIP file. Attached are my three files. They are fairly generic so they should work okay for you if you don't have much custom content installed. Backup your three files firs...
- Sat Sep 08, 2007 6:11 am
- Forum: Mods - Talk
- Topic: Exporting NIF from 3DS Max 9
- Replies: 24
- Views: 15258
This is a major issue discussed in the Trains section. Emergent is the company that makes the Gamebryo engine that SMR uses. They have all the tools that we would need if someone could convince them to give the modding community a helping hand. If you are in the industry you might be able to get an ...
- Thu Sep 06, 2007 6:19 am
- Forum: Maps in Development
- Topic: Europe Huge Map created by PaF Daddy
- Replies: 31
- Views: 40121
- Thu Sep 06, 2007 6:15 am
- Forum: Chat
- Topic: skip opening video's
- Replies: 4
- Views: 5330