Search found 171 matches
- Fri Jan 12, 2007 2:46 am
- Forum: Maps in Development
- Topic: Flagler's Florida
- Replies: 16
- Views: 18046
- Thu Jan 11, 2007 2:54 am
- Forum: Chat
- Topic: Wiki for Railroads!
- Replies: 52
- Views: 45434
The CIty doesn't have to be there, look at any of my maps or some of the retail ones Snoop. <City> <szName>TAG_ALASKA_NAME_HOLY_CROSS</szName> <Type>Village</Type> <StartX>19</StartX> <StartY>150</StartY> <Rotation>45.000004</Rotation> <bIsStartLocation>false</bIsStartLocation> <szDefaultTrackSide>S...
- Tue Jan 09, 2007 10:14 pm
- Forum: Strategy
- Topic: liquidate or merge
- Replies: 16
- Views: 22407
- Tue Jan 09, 2007 10:12 pm
- Forum: Mods - Talk
- Topic: Importing image into Terrain Editor
- Replies: 13
- Views: 13011
- Tue Jan 09, 2007 10:11 pm
- Forum: Mods - Talk
- Topic: Importing image into Terrain Editor
- Replies: 13
- Views: 13011
You I used paintshop in the early days to make maps. You can also go into the editor and do like you said, Make a map save it then use a good paint program to import the new image in. With Paintshop or Photoshop you can use snap to grid to make sure you got it in the right spot. But the sizes defini...
- Tue Jan 09, 2007 9:33 am
- Forum: Mods - Talk
- Topic: Importing image into Terrain Editor
- Replies: 13
- Views: 13011
The map doesn't actually have to be a greyscale. It can be color too but it will take more work to fix a color map over a true grey scale one. The first time you use the editor it will grey scale. But it its a color map the light colors are usually ground and darker colors are mtns and it will make ...
- Tue Jan 09, 2007 2:10 am
- Forum: Mods - Talk
- Topic: Importing image into Terrain Editor
- Replies: 13
- Views: 13011
- Mon Jan 08, 2007 3:40 am
- Forum: Maps in Development
- Topic: BC Interior BETA
- Replies: 73
- Views: 73677
- Mon Jan 08, 2007 2:15 am
- Forum: Maps in Development
- Topic: BC Interior BETA
- Replies: 73
- Views: 73677
Under XML you should have RRT_Goods.xml, RRT_Patents.xml, RRT_TrainCars.xml and RRT_Trains.xml. One problem here is that some of these have been modified and if not may cause problems I know where to get TrainCars and Trains (MidEast-Santa files?) But where to get the Patents file? Mike I know ther...
- Mon Jan 08, 2007 1:04 am
- Forum: Maps in Development
- Topic: BC Interior BETA
- Replies: 73
- Views: 73677
CeeBee - call it patting myself on the back if you wish, but go the the SMR Wiki and read the 'Tips for publishing your mods' section. I wrote the base for it and Falconer edited it (a great job by the way) and it gives a base for dos and don'ts and needs. I think I need to add to it, but I'm tired...
- Mon Jan 08, 2007 1:02 am
- Forum: Maps in Development
- Topic: BC Interior BETA
- Replies: 73
- Views: 73677
CeeBee - I did a post on Daryls Mid East that might help you out in mapping also. And it's not so much of a 'simplicity for public sake' as a 'let them know what is required to run the map'. You have yours using the Santa maps' engine so that map is needed, or a change to the RRT_Trains.xml. Some o...
- Sun Jan 07, 2007 9:59 pm
- Forum: Maps in Development
- Topic: Middle East Final Beta Released
- Replies: 115
- Views: 88126
- Sun Jan 07, 2007 1:52 pm
- Forum: Maps in Development
- Topic: BC Interior BETA
- Replies: 73
- Views: 73677
- Sun Jan 07, 2007 1:24 pm
- Forum: Maps in Development
- Topic: BC Interior BETA
- Replies: 73
- Views: 73677
Is this what you are trying to do Ceebee. Get all three mines going. :D Also the game will make anywhere between 1-4 mines of each type. Also the problem you were having was you had the steel mill out there Ceebee, Steel mill makes coal in steel. All I did was removed the Steel Mill for the Iron Mil...
- Sun Jan 07, 2007 12:37 pm
- Forum: Maps in Development
- Topic: Middle East Final Beta Released
- Replies: 115
- Views: 88126