Search found 109 matches

by wingsofphoenix
Mon Oct 25, 2010 3:01 pm
Forum: Trains and Rolling Stock
Topic: New Train: GE Genesis
Replies: 11
Views: 7395

Re: New Train: GE Genesis

As I can not put all the original trains in the right scales I'd rather let my closest of which already exist not to generate a visual conflict. Yep thats the only thing we can do, though i did already rescale/rebuild one of them and probably will do more^^ Making new models is different, there i c...
by wingsofphoenix
Sun Oct 24, 2010 6:46 pm
Forum: Trains and Rolling Stock
Topic: New Train: GE Genesis
Replies: 11
Views: 7395

Re: New Train: GE Genesis

Yeah the Re 6/6 is really a bad model, like many others from firaxis. That doesnt mean there cant be some realistic in this game, its up to us^^

So and heres my proof that your model has the correct width/height proportion, pretty well obviously ;)
ge_genesis_front.jpg
by wingsofphoenix
Sun Oct 24, 2010 11:52 am
Forum: Trains and Rolling Stock
Topic: New Train: GE Genesis
Replies: 11
Views: 7395

Re: New Train: GE Genesis

So.. where do you get those measurements in meters from? ;) Looks like you just converted the generic units by 1/10 to meters, which i doubt to be the correct scale. The GP38-2 is sadly one of the models where the dimensions of the 3 axis are not in scale to eachother, i can admit that. On your pic ...
by wingsofphoenix
Sat Oct 23, 2010 7:19 pm
Forum: Trains and Rolling Stock
Topic: New Train: GE Genesis
Replies: 11
Views: 7395

Re: New Train: GE Genesis

Nice model, did you made that? :mrgreen:

I think its a little short, especially noticable at the nose, if you compare it with the drawing of the P-42 here:
AMD 103 P-42.png
Is that intended?
But besides that scale is ok, good work :wink:
by wingsofphoenix
Fri Oct 08, 2010 9:42 pm
Forum: Trains and Rolling Stock
Topic: New Passenger & Mail Cars
Replies: 24
Views: 23903

Re: New Passenger & Mail Cars

Exactly, thanks Jancsika for clearing this up. Thats what i was trying to explain in my post, or something like that :lol: :mrgreen:
by wingsofphoenix
Thu Oct 07, 2010 3:44 pm
Forum: Technical Issues
Topic: Missing TGA
Replies: 7
Views: 4799

Re: Missing TGA

Hm .. do you have patch 1.1.0.0 installed? Because the missing files on that screens are all part of it :idea:
by wingsofphoenix
Wed Oct 06, 2010 3:34 pm
Forum: Trains and Rolling Stock
Topic: New Passenger & Mail Cars
Replies: 24
Views: 23903

Re: New Passenger & Mail Cars

The XML of the Train Cars? I didnt changed a thing there, all of them using standard passenger/mail XML. The only XML that have to be edited is for the engine, that should pull them (one line of it, as explained above). :?:
by wingsofphoenix
Mon Oct 04, 2010 10:05 pm
Forum: Trains and Rolling Stock
Topic: 4-6-6-4 Challenger
Replies: 5
Views: 6358

4-6-6-4 Challenger v1.2

Version 1.2 <UPDATE>
- smooth Engine and Tender models
- minor Texture fix
by wingsofphoenix
Mon Oct 04, 2010 8:07 pm
Forum: Trains and Rolling Stock
Topic: 4-8-8-4 Bigboy (new Model)
Replies: 18
Views: 26564

4-8-8-4 Bigboy version 1.1 update

Version 1.1:<Update>
  • - smooth engine and tender models
    - minor texture fix
by wingsofphoenix
Sun Oct 03, 2010 5:27 pm
Forum: Trains and Rolling Stock
Topic: 4-8-4 Northern FEF-3
Replies: 22
Views: 13284

4-8-4 Northern FEF-3 Version 1.3

<UPDATE>
Version 1.3:
- smooth engine and tender models
- added reverse rod to engine
- updated boiler texture
by wingsofphoenix
Sun Oct 03, 2010 11:16 am
Forum: Construction Set
Topic: Map Components Train Cars:
Replies: 8
Views: 12030

Re: Map Components Train Cars:

New Passenger and Mail Cars by wingsofphoenix
by wingsofphoenix
Sun Oct 03, 2010 11:01 am
Forum: Trains and Rolling Stock
Topic: New Passenger & Mail Cars
Replies: 24
Views: 23903

New Passenger & Mail Cars

This is the release of my modern looking passenger and mail cars, with some railroad paintshemes. Feel free to change the textures to your liking and to add additional paintshemes. Version 2.0: <UPDATE> - prototypical model length (85' passenger, 73' mail), both with 2 versions (different window and...
by wingsofphoenix
Mon Sep 27, 2010 10:22 pm
Forum: Trains and Rolling Stock
Topic: passenger cars
Replies: 36
Views: 25638

Re: passenger cars

That looks freekin fantastic. I can't wait to see your other work! I seriously know/hope you'll get it working. :D thanks ^^ Found the error with the animation in the .nif, working now :wink: Passenger cars finished with 6 different Paintshemes, currently working at the Paintings for the mail cars ...
by wingsofphoenix
Sat Sep 25, 2010 9:58 pm
Forum: Maps in Development
Topic: Epic History of Railroad in Utah (updated)
Replies: 96
Views: 59239

Re: Epic History of Railroad in Utah (updated)

I guess you need Mange's Tender Mod with the original map, found here: http://www.smrsimple.com/forums/viewtop ... =32&t=4235
by wingsofphoenix
Fri Sep 24, 2010 11:29 pm
Forum: Trains and Rolling Stock
Topic: passenger cars
Replies: 36
Views: 25638

Re: passenger cars

Heres a first pic of my new passenger car (v3), which shows the load/unload states. passenger_car_v3_ani.jpg though currently not working within the game (besides the window lights), i cant figure out why... works like a charm in nifskope and cant find any errors with the .kfs i made :? well.. makin...