Search found 95 matches

by slider38
Wed Nov 21, 2012 1:28 am
Forum: Maps in Development
Topic: Lake Michigan West SAM Version 2
Replies: 7
Views: 10562

Lake Michigan West SAM Version 2

Lake Michigan West SAM Version 2 This map contains 3 Eras running from 1930 to 2000. It contains a lot of new material - new industries, traincars, engines, etc. The map area runs roughly from Chicago, Illinois north to Sheboygan, Wisconsin and west to the Mississippi River. This is a single player ...
by slider38
Sat Nov 17, 2012 3:48 pm
Forum: Maps in Development
Topic: Lake Michigan West SAM
Replies: 26
Views: 13081

Re: Lake Michigan West SAM

One other thing - I want to give credit where credit is due. The oil tanker is the creation of Rodea. I borrowed this from his Borneo map and repainted it. It does have an issue or 2. The back of the ship has a rather odd looking grill on it and the portside front has some contour issues. I tried fi...
by slider38
Sat Nov 17, 2012 3:35 pm
Forum: Maps in Development
Topic: Lake Michigan West SAM
Replies: 26
Views: 13081

Re: Lake Michigan West SAM

I appreciate all the testing you guys have done. I think that Bobby may have found a solution. After hours of work he says he has the game starting without difficulty. He is going to pm me the files this weekend so I can see what he has done. Basically it sounds like he added some event info to the ...
by slider38
Sat Nov 17, 2012 1:17 am
Forum: Maps in Development
Topic: Lake Michigan West SAM
Replies: 26
Views: 13081

Re: Lake Michigan West SAM

Hi Karsten, I have done some testing with this lighthouse issue. I tried it as a landmark and placing it in a 1 building Hamlet - sort of a lighthouse keeper's home. I got this: InGame.jpg While the lighthouse and building look fine, I really don't care for the hamlet name showing up everytime that ...
by slider38
Thu Nov 15, 2012 2:55 pm
Forum: Maps in Development
Topic: Lake Michigan West SAM
Replies: 26
Views: 13081

Re: Lake Michigan West SAM

I appreciate you guys testing this. I was not anticipating any problems as I have been testing for a while without any CTDs. Glad the map ran well for you TMiller. You obviously have a more modern PC than this old job I'm using. I am hoping that Karsten's experience in getting the map started might ...
by slider38
Tue Nov 13, 2012 8:57 pm
Forum: Maps in Development
Topic: Lake Michigan West SAM
Replies: 26
Views: 13081

Re: Lake Michigan West SAM

Thanks for testing this map Karsten. How should I go about fixing this startup issue? Would it be best to take the map and RRT files and put them in their own folder and create a seperate download of just those files? I always appreciate the fact that you are willing to take the time to look at thes...
by slider38
Tue Nov 13, 2012 1:28 am
Forum: Maps in Development
Topic: Lake Michigan West SAM
Replies: 26
Views: 13081

Lake Michigan West SAM

This map contains 3 Eras running from 1930 to 2000. It contains a lot of new material - new industries, traincars, engines, etc. The map area runs roughly from Chicago, Illinois north to Sheboygan, Wisconsin and west to the Mississippi River. This is a single player map. This is a SAM (Stand Alone M...
by slider38
Sun May 20, 2012 8:35 pm
Forum: Chat
Topic: Need Version 3 Tank Car
Replies: 2
Views: 3811

Re: Need Version 3 Tank Car

Thank You Rodea. Slider :D
by slider38
Mon May 14, 2012 12:48 pm
Forum: Chat
Topic: Need Version 3 Tank Car
Replies: 2
Views: 3811

Need Version 3 Tank Car

Hi Guys, Is anyone aware of a map containing a version 3 (longer) tank car? I don't have the knowledge or programs to create one myself. I am trying to use some version 3 cars in the map I am currently working on. It would be nice to have a tank car. I thought someone might have created one and I ju...
by slider38
Sat Apr 07, 2012 12:15 am
Forum: Chat
Topic: I need a flexible decal
Replies: 0
Views: 3609

I need a flexible decal

Hi Guys, I don't know much about decals, but I am hoping that someone with the knowledge might be able to create a decal with 5 vertices per side. I need to wrap a good size decal around the nose of an F3A. While I can get away with using a standard 4 corner decal, I really hate having those corner ...
by slider38
Sun Jun 05, 2011 11:06 pm
Forum: Maps in Development
Topic: SYPOR SAM
Replies: 5
Views: 4529

Re: SYPOR SAM

Hey Karstan, I meant to ask, just for my own information, how long did it take you to go through this scenario? I know how long it took me, but I had the advantage of prior knowledge of the map and it's conditions. Thanks, Slider
by slider38
Sun Jun 05, 2011 11:01 pm
Forum: Maps in Development
Topic: SYPOR SAM
Replies: 5
Views: 4529

Re: SYPOR SAM

Thanks Karstan, Like those frigates I borrowed from Civ 4? Anything to add a little interest. Nice screenshots by the way. Slider
by slider38
Fri Jun 03, 2011 3:39 pm
Forum: Maps in Development
Topic: SYPOR SAM
Replies: 5
Views: 4529

Re: SYPOR SAM

Just a few thoughts on this map. This was designed for the entertainment of young folks and to be played as a solo map or in Table Top mode. That said, there are 4 starting locations so play against AI is possible. No testing against AI was done. While I know the map will function with AI, I have no...
by slider38
Fri Jun 03, 2011 3:32 pm
Forum: Maps in Development
Topic: SYPOR SAM
Replies: 5
Views: 4529

SYPOR SAM

Start Young People On Railroads! This map is intended to entertain the young folks. I started this after reading a post stating that someone got back into SMR because their 2 year old enjoyed watching the trains. So here's one to try with your child or grandchild. You can play the whole scenario in ...
by slider38
Thu May 12, 2011 4:03 pm
Forum: Maps in Development
Topic: Four Corners Dual Map - Part 1
Replies: 36
Views: 17636

Re: Four Corners Dual Map - Part 1

Hey Karsten, I almost forgot. As to the source of the industries, engines, traincars, etc - I do no 3-D modeling. You are quite right about the shay- all I did was lighten it a little. In most cases I am taking either a standard model or someone elses and re-painting. I do all re-paints myself. Most...