Search found 98 matches

by slider38
Sat Mar 28, 2015 11:36 pm
Forum: Maps in Development
Topic: Minnesota Rail
Replies: 9
Views: 12629

Re: Minnesota Rail

I've been spending some time working on a new container port.
Container_Port.jpg
Container_Port.jpg (63.98 KiB) Viewed 12194 times
by slider38
Sun Nov 23, 2014 3:07 pm
Forum: Mods - Talk
Topic: Edit end date???
Replies: 3
Views: 7464

Re: Edit end date???

Look at the game files and find RRT_Scenario_(mapname).xml file. Open it with an xml editor. You will find a list of Eras within it. You can change the end date of the last era to anything you want. That should allow you to play a longer game. Era_end_date.jpg This is from a test map I use. I can ch...
by slider38
Sun Oct 05, 2014 3:13 pm
Forum: Maps in Development
Topic: Minnesota Rail
Replies: 9
Views: 12629

Re: Minnesota Rail

Thanks Rodea. I've been working on the Northern Pacific shops for a while. More testing to do but it is progressing.
NP_Railshops1.jpg
NP_Railshops1.jpg (60.16 KiB) Viewed 12484 times
NP_Railshops2.jpg
NP_Railshops2.jpg (65.62 KiB) Viewed 12484 times
by slider38
Mon Aug 25, 2014 3:47 pm
Forum: Maps in Development
Topic: Minnesota Rail
Replies: 9
Views: 12629

Re: Minnesota Rail

I've been working on a new power plant and a 3-bay covered hopper to haul ash from the plant to the cement plant for use in the manufacture of cement. My thanks to Snoop55 for his work in constructing the TR4A and B units seen pulling these hoppers.
CN_388384-2.jpg
CN_388384-2.jpg (59.08 KiB) Viewed 12591 times
CN_388384-3.jpg
CN_388384-3.jpg (71.99 KiB) Viewed 12591 times
by slider38
Mon Aug 11, 2014 4:08 pm
Forum: Maps in Development
Topic: Minnesota Rail
Replies: 9
Views: 12629

Minnesota Rail

This is just a tease. I have a new map under development. I have a long way to go, but it will feature some new industries such as a coal barge: terminal Barge_terminal_1.jpg A cement plant with some "whalebelly" cement cars: Cement_plant_annex_cars.jpg and an Axle maker with a crane car annex: Axle...
by slider38
Mon Apr 07, 2014 11:54 pm
Forum: Maps in Development
Topic: New Map - The Gold King
Replies: 11
Views: 12729

Re: New Map - The Gold King

MasteRyder, I really appreciate the feedback. This map may have a bit more variance in difficulty than I wanted, depending on starting location. I tried to provide some track control issues for each starting spot, but I think Tombstone turned out to be more difficult than the other 3. Oh well. As fa...
by slider38
Sun Apr 06, 2014 12:43 am
Forum: Maps in Development
Topic: New Map - The Gold King
Replies: 11
Views: 12729

Re: New Map - The Gold King

The Gold King Created By: Slider38 SAMed By: Slider38 Tested By: Slider38 and the Forum The_Gold_King_map.jpg This map is loosely constructed around the legend of the Lost Dutchman's Mine. It runs from 1892 to 1930. Time has been slowed down. It is intended to be played against 3 AIs. Have fun. Thi...
by slider38
Sat Apr 05, 2014 1:49 pm
Forum: Maps in Development
Topic: New Map - The Gold King
Replies: 11
Views: 12729

Re: New Map - The Gold King

Hello MasteRyder, Thanks for testing the map. I assume that it gave you no difficulty, as in crashes or errors. As to the miner's camp, I wrestled with that one - leave them in or take them out. I used lumber for supports in the mines returning the ore. I didn't use the miners because the camps woul...
by slider38
Sun Mar 16, 2014 2:39 pm
Forum: Maps in Development
Topic: New Map - The Gold King
Replies: 11
Views: 12729

Re: New Map - The Gold King

Karsten, I appreciate the feedback. Glad that the map ran well for you. I am hopeful that you will find some challenge when you play against AI. Thanks again.
by slider38
Sun Mar 16, 2014 2:37 pm
Forum: Maps in Development
Topic: New Map - The Gold King
Replies: 11
Views: 12729

Re: New Map - The Gold King

I have received feedback from one tester who found that the last two engines would not carry freight. I don't know why I missed the <PassengersAndMailOnly>0</PassengersAndMailOnly> line in those two engines. I am surprised that it would default to passengers and mail only. I did not find that in my ...
by slider38
Tue Mar 11, 2014 7:30 pm
Forum: Maps in Development
Topic: New Map - The Gold King
Replies: 11
Views: 12729

Re: New Map - The Gold King

I could use some feedback here. I find it a bit strange that some of the map files have been downloaded 4 times, one file 6 times and one file 8 times. You need all of the files guys. Once the map has been tested Warll will put them together in one larger file for ease of downloading, but for now, y...
by slider38
Tue Mar 04, 2014 2:51 pm
Forum: Maps in Development
Topic: New Map - The Gold King
Replies: 11
Views: 12729

Re: New Map - The Gold King

The Gold King Updated
The_Gold_King_map.jpg
The_Gold_King_map.jpg (21.45 KiB) Viewed 12495 times
This map has been re-posted below. The map itself is unchanged, but the files are fewer and the process to install them is much simpler. Enjoy!
by slider38
Tue Mar 04, 2014 2:40 pm
Forum: Maps in Development
Topic: New Map - The Gold King
Replies: 11
Views: 12729

New Map - The Gold King

The Gold King The next post contains a new map, "The Gold King", which is ready for testing. The map is intended to be played against 3 AI players. It features some new engines, goods and industries. There are new city buildings including a Mercantile, Barbershop, Hotel, and others. This map was con...
by slider38
Sat Feb 22, 2014 4:43 pm
Forum: Chat
Topic: Annex Behavior Issues
Replies: 4
Views: 7124

Re: Annex Behavior Issues

You are a genius, and exactly right! I'm not sure that I would have ever figured out why my annex was acting as it was. After some testing I now have my fort annex working correctly and I have no doubt that the other problem annexes will have the same issue. Thank you! Perhaps I will retain some of ...
by slider38
Sat Feb 22, 2014 12:22 am
Forum: Chat
Topic: Annex Behavior Issues
Replies: 4
Views: 7124

Re: Annex Behavior Issues

Sorry that my initial post did not include the files discussed. Sometimes I am in just too big a hurry. I have edited the post and added the nif files discussed above. I hope someone has an idea on how to correct this. Slider