Search found 12 matches

by dda40x
Mon Nov 05, 2012 7:35 pm
Forum: Mods - Talk
Topic: Looking for someone to cobble together a model.
Replies: 4
Views: 16338

Re: Looking for someone to cobble together a model.

Thanks guys! I lost patience with Blender, but may take another crack at it soon. 3D Modeling requires more time and patience than I'm willing to commit to at this point. I took a break for a bit, but should get back on this soon. I'm still hoping that someone (not me) decides to tackle a DDA40X loc...
by dda40x
Tue May 01, 2012 12:34 pm
Forum: Maps in Development
Topic: Utah: Treasure House, development thread.
Replies: 5
Views: 7146

Re: Utah: Treasure House, development thread.

I played around with the terrainmap of my copper pits for a bit, and here's what I came up with: bingham-pit.jpg At some point, I'll have to figure out how to move the copper(coal) mine building off center, so that it isn't buried in the middle like it is now, but I like it so far. It looks more or ...
by dda40x
Mon Apr 30, 2012 6:19 pm
Forum: Maps in Development
Topic: Utah: Treasure House, development thread.
Replies: 5
Views: 7146

Re: Utah: Treasure House, development thread.

I pissed off Railroads, and broke my scenario. After a few tries, I finally managed to find a backup that I could work from, and I am in the midst of rebuilding. I'm backing up my user/game folder more often now as I go along, so I don't have to go back so far next time. Also, my xml editor seems to...
by dda40x
Wed Apr 18, 2012 10:21 am
Forum: Maps in Development
Topic: Utah: Treasure House, development thread.
Replies: 5
Views: 7146

Re: Utah: Treasure House, development thread.

Quick update. Here's a comparison of the original Utah map thumbnail versus the revised one. Keep in mind that the new map is 18x18, or 10% smaller than the old one, despite the thumbnails being the same size. UtahEpicVsTreasure.jpg I'm slowly figuring out Blender for my water tower. I've been havin...
by dda40x
Sun Apr 15, 2012 5:36 pm
Forum: Mods - Talk
Topic: Looking for someone to cobble together a model.
Replies: 4
Views: 16338

Re: Looking for someone to cobble together a model.

I'm still looking for an appropriate model for a Frontier Town/Depot Annex, but in the meantime I downloaded Blender and took a crack at a water tower. If you know of an appropriate model for a frontier town, I'd love to know about it! This Blender took me some time to figure out... watertower wip.j...
by dda40x
Fri Apr 13, 2012 11:49 pm
Forum: Maps in Development
Topic: Utah: Treasure House, development thread.
Replies: 5
Views: 7146

Utah: Treasure House, development thread.

Utah: Treasure House Map development thread. Hey y'all! I am currently working on a new scenario based on Universum & Karsten's The Epic History Of Utah map. So far, I've resized the map in two respects: First, map size has been reduced to 18x18. With all of the custom assets and track routes that ...
by dda40x
Fri Apr 13, 2012 10:29 pm
Forum: Mods - Talk
Topic: Looking for someone to cobble together a model.
Replies: 4
Views: 16338

Looking for someone to cobble together a model.

Hey guys! I am working on a new, fairly large (18x18) map, and have need of a new annex model. I'm introducing whistle stops, which are frontier terminals for less populated areas. These will produce a light assortment of goods, as the locals in the area deliver their goods to the station for sale i...
by dda40x
Thu Apr 12, 2012 11:25 am
Forum: Trains and Rolling Stock
Topic: New Train: ALCO RS11 + MT4 Slug
Replies: 1
Views: 14448

Re: New Train: ALCO RS11 + MT4 Slug

Nice work!
by dda40x
Wed Apr 11, 2012 5:42 pm
Forum: Mods - Talk
Topic: Modeltrainman's Real Year Mod for SMR
Replies: 8
Views: 20879

Re: Modeltrainman's Real Year Mod for SMR

I've been adjusting some locomotive stats for my scenario, and came across this thread. I just did a quick test (a Wells to Ely run, 8 food/fast freight), with two trains. I mixed in some flat with some moderate and extremely steep grades up and down between Wells and Ely. No curves below 200 MPH on...
by dda40x
Wed Apr 11, 2012 12:39 pm
Forum: Mods - Talk
Topic: bRequired tag - what is it for?
Replies: 0
Views: 10147

bRequired tag - what is it for?

Hey y'all! I'm currently adding some victory conditions to a map, and I'm curious as to what the bRequired tag does. So far, I haven't noticed any instances where it was set any other value than 1... Also, if you have multiple victory conditions in a given era, is there a way to set this so that you...
by dda40x
Tue Apr 10, 2012 8:22 am
Forum: Chat
Topic: Union Pacific 150th Anniversary!
Replies: 1
Views: 4738

Union Pacific 150th Anniversary!

Yep, Union Pacific was formed in 1862!!! http://up150.com/ Looks like as good an excuse as any to make something special to mark the occasion. Unfortunately, my modeling skills are nonexistent. Maybe I'll play with the 4-4-0 skins or something and see what I can come up with. I am tinkering with the...
by dda40x
Mon Apr 09, 2012 10:03 am
Forum: Chat
Topic: New users cannot make new topics [OUTDATED][IGNORE]
Replies: 106
Views: 109579

Re: New users cannot make new topics

Nice forum y'all have here! Posting here as requested, to verify my human nature. I've been doing some modification of Universum's Utah map, and have some questions. I've added some new industries, cities and such, to make it more interesting and to enhance the historical flavor of the scenario; spe...