Search found 23 matches

by monolithos
Sat Oct 09, 2010 5:15 pm
Forum: Mods - Talk
Topic: Just for fun
Replies: 0
Views: 6325

Just for fun

hi all, 1. how to increase the train speed..umm i mean the rail max speed ? the engine speed can be adjusted in RRT_trains xml, but if i'm not wrong the default flat straight track could only reach 320km/h max. 2. any xml editing set the rail level below the water/sea level ? hopefully somebody can ...
by monolithos
Fri Oct 01, 2010 11:59 am
Forum: Mods - Talk
Topic: integrated Train Table
Replies: 31
Views: 20093

Re: integrated Train Table

thanks jancsika :)
by monolithos
Thu Sep 30, 2010 3:46 pm
Forum: Mods - Talk
Topic: integrated Train Table
Replies: 31
Views: 20093

Re: integrated Train Table

i ve another try after deleting the strange code in RRT_cities, the similar code shows and replaces in the metropolis city's demand icon in the game. you can see in the saved game (attached). p.s.: this map using some goods/industries/etc from : Basin & Range 1.0 (installed) Borneo 1.1 (added partia...
by monolithos
Thu Sep 30, 2010 3:28 pm
Forum: Mods - Talk
Topic: integrated Train Table
Replies: 31
Views: 20093

Re: integrated Train Table

after "terrain editor" will the map still compatible with any of recent saved game?
by monolithos
Thu Sep 30, 2010 11:10 am
Forum: Mods - Talk
Topic: integrated Train Table
Replies: 31
Views: 20093

Re: integrated Train Table

hi Jancsika,

here is my xml file attached
sorry bothering you with this, just do it in your free time :mrgreen:

oh, i have deleted 3 lines of the strange code at RRT_cities file to reduce the size (236mb to 22kb).

thanks a lot.
by monolithos
Thu Sep 30, 2010 12:00 am
Forum: Mods - Talk
Topic: integrated Train Table
Replies: 31
Views: 20093

Re: integrated Train Table

ah..i c, thanks for the advice :) i ll try to find this "bug", should i check all the xml files in : usermap>mapname or only to a specific file since the problem only crashed in the train route map over the metropolis city ? and i don't have the RRT_event_mapname.xml file but have the depot file, sh...
by monolithos
Wed Sep 29, 2010 2:12 pm
Forum: Mods - Talk
Topic: integrated Train Table
Replies: 31
Views: 20093

Re: integrated Train Table

hi Jancsika, thanks, first time i use (-) instead of (_) the game didn't crash immediately even the cursor point to the 'metropolis" city in the map, but it just for a few seconds and i still couldn't find the error. i would like to upload the RRT_city_<map>.xml file..but i just realized that the fi...
by monolithos
Tue Sep 28, 2010 3:35 pm
Forum: Mods - Talk
Topic: integrated Train Table
Replies: 31
Views: 20093

Re: integrated Train Table

hi guys :) error again..this time came from the city, each time my cursor went over the "metropolis" city in the train route map, the game will crash. i found 3 lines of these long code : <!-- GroÃÆâ€â...... between the METROPOLIS and CITY city type in RRT_Cities_<mapname> deleting th...
by monolithos
Thu Sep 16, 2010 11:32 am
Forum: Mods - Talk
Topic: integrated Train Table
Replies: 31
Views: 20093

Re: integrated Train Table

Many thanks for the support, guys :D

still found some errors adding goods/industries, but i think i should glad to have the game this far.
looking forward for SMR II :D :D
by monolithos
Fri Sep 10, 2010 3:53 pm
Forum: Mods - Talk
Topic: integrated Train Table
Replies: 31
Views: 20093

Re: integrated Train Table

TUNNEL
does anyone know how to trick the masonry tunnel in overlapping condition or in double track condition, they always turn into a narrow masonry tunnel which is look ugly unrealistic for me.

or does any MODer hav any wider tunnel for double track ?
by monolithos
Thu Sep 09, 2010 6:27 am
Forum: Mods - Talk
Topic: integrated Train Table
Replies: 31
Views: 20093

Re: integrated Train Table

ok thanks man..its work !
:mrgreen: :mrgreen: :mrgreen:
by monolithos
Wed Sep 08, 2010 9:24 am
Forum: Mods - Talk
Topic: integrated Train Table
Replies: 31
Views: 20093

Re: integrated Train Table

hi again..
another issue in editing a map, how to place a coastal industry field such as fishery and port?
every time i start to play (test) the map, the land (beach) near the fishery will be cropped out and the fishery now standing on the sea :(
by monolithos
Sun Sep 05, 2010 5:13 am
Forum: Mods - Talk
Topic: integrated Train Table
Replies: 31
Views: 20093

Re: integrated Train Table

Thanks Mantose & Jancsika for the references,
i found the depot loading problem was : i forgot to edit the RRT_Scenario_User_**.XML at the <DepotsXMLfile> line :mrgreen:
by monolithos
Sun Sep 05, 2010 1:52 am
Forum: Mods - Talk
Topic: integrated Train Table
Replies: 31
Views: 20093

Re: integrated Train Table

hi Jancsika, umm..a little error i got here :( since the NewMaps didn't have a RRT_Depots file, i just simply copy from B&R to both NewMaps and my EditedMap. Then adding some depots from Borneo to match the other goods i've added before. (some related BIM folders already fill the Custom Assets folde...
by monolithos
Sat Sep 04, 2010 1:24 pm
Forum: Mods - Talk
Topic: integrated Train Table
Replies: 31
Views: 20093

Re: integrated Train Table

thanks Jancsika..

i ve tried the terrain editor with :
1. B&R installed (for the complete train),
2. replace the map with europe2deluxe map
3. adding some stuff from Borneo
and its all work just fine so far :mrgreen: