Search found 30 matches

by The Chatanooga Choo-Choo
Sat Jun 28, 2008 4:17 pm
Forum: Chat
Topic: How do you slow down cities' growth rates?
Replies: 8
Views: 6976

Re: How do you slow down cities' growth rates?

It depends on what you are looking for. You can have more than 4 city sizes, see the Utah and Lowell’s Florida or my LongShot scenario. You can adjust the size and number of buildings for each city type. What can not be changed is the way new industry slots are becoming available. When you reach th...
by The Chatanooga Choo-Choo
Fri Jun 27, 2008 12:24 am
Forum: Mods - Talk
Topic: Bigger versions of the game's original USA maps
Replies: 9
Views: 9230

Re: Bigger versions of the game's original USA maps

That's why I don't know how to do it myself, I tried merely changing the size of the map in the XML file, but all that got me was a map filled with the sea (!)

Edit: I'd be interested in larger versions of all the game's original maps, if people have made them.
by The Chatanooga Choo-Choo
Fri Jun 27, 2008 12:22 am
Forum: Chat
Topic: How do you slow down cities' growth rates?
Replies: 8
Views: 6976

Re: How do you slow down cities' growth rates?

I've had a look and I can't figure it out. Does anyone know how to do it, so I can play with slower passage of time, without having the cities act like they've been taking too much Miracle-gro?
by The Chatanooga Choo-Choo
Wed Jun 25, 2008 9:06 pm
Forum: Mods - Talk
Topic: Bigger versions of the game's original USA maps
Replies: 9
Views: 9230

Re: Bigger versions of the game's original USA maps

Thanks a lot, I appreciate it. If you could make a 15x15 and 20x20 of one of the US maps, the one with Washington and Baltimore (Northwest?) in it, so I can try the two map sizes?
by The Chatanooga Choo-Choo
Wed Jun 25, 2008 6:08 pm
Forum: Chat
Topic: How do you slow down cities' growth rates?
Replies: 8
Views: 6976

Re: How do you slow down cities' growth rates?

Time does not affect city growth rates, at least not directly anyway. City and industry growth is controlled entirely by the number of carloads of goods, mail, or passengers that are picked up or delivered. The only time time DOES affect a city's growth is if you 'cut them off'; if a city or indust...
by The Chatanooga Choo-Choo
Wed Jun 25, 2008 1:10 am
Forum: Chat
Topic: How do you slow down cities' growth rates?
Replies: 8
Views: 6976

How do you slow down cities' growth rates?

I'm using larger maps together with time passing a lot more slowly (I think the value I used was 64). Trouble is, the cities still grow at the rate designed for the game's default passage of time, meaning that they become metropolis status far too quickly. Is there any way to slow them down a bit?
by The Chatanooga Choo-Choo
Wed Jun 25, 2008 1:06 am
Forum: Mods - Talk
Topic: Bigger versions of the game's original USA maps
Replies: 9
Views: 9230

Bigger versions of the game's original USA maps

Has anyone made bigger versions of the game's USA maps? I don't like the original sizes, they're too small and there's no sense of distance, which there should be, the USA is a huge country!
by The Chatanooga Choo-Choo
Tue Jan 08, 2008 4:30 pm
Forum: Chat
Topic: Trains doubling back on each other
Replies: 15
Views: 12442

It just makes you wonder how long it'd really take Firaxis to fix that...
by The Chatanooga Choo-Choo
Sun Jan 06, 2008 12:37 am
Forum: Chat
Topic: FanExpansion/Patch?
Replies: 53
Views: 37213

I love the sound of this expansion pack, best of luck with it guys! Do you think there's any chance of another official patch from Firaxis?
by The Chatanooga Choo-Choo
Sat Jan 05, 2008 11:52 pm
Forum: Chat
Topic: Rail Simulator
Replies: 15
Views: 15276

I wish there was a way to have the camera in the train's cab like in one of those screenies in SMRR!
by The Chatanooga Choo-Choo
Sat Jan 05, 2008 11:48 pm
Forum: Chat
Topic: Railroads on clearance at Target
Replies: 4
Views: 5327

I got it in a 2 for £15 at GAME, along with Caesar IV and it has totally taken over my PC! That's never happened before with a budget game!
by The Chatanooga Choo-Choo
Sat Jan 05, 2008 11:47 pm
Forum: Chat
Topic: Trains doubling back on each other
Replies: 15
Views: 12442

A friend of mine plays the game in easy difficulty mode. I have seen his do that because the tracks were too full for the second, third train...or the station platform was too full. I run my game in Hard mode. The trains never do that in hard mode. In hard mode you really need to watch how you lay ...
by The Chatanooga Choo-Choo
Fri Jan 04, 2008 7:59 pm
Forum: Chat
Topic: Trains doubling back on each other
Replies: 15
Views: 12442

Once, I had a wool train arrive at the station, it stopped and then the engine disappeared and reappeared flying towards the station, disappearing and then doing it all over again! Weird stuff, I didn't think they could do that in the 1800s!!!!! :D
by The Chatanooga Choo-Choo
Fri Jan 04, 2008 3:50 am
Forum: Chat
Topic: Trains doubling back on each other
Replies: 15
Views: 12442

Trains doubling back on each other

No doubt some of you guys have experienced this, but what happens (usually with a long train), is at a given point, the train will start looping back on itself. In other words, the engine will proceed backwards through all the cars, which will then reappear behind the engine and it will repeat this ...
by The Chatanooga Choo-Choo
Tue Jan 01, 2008 5:03 pm
Forum: Chat
Topic: Autosave doesn't seem to work
Replies: 2
Views: 4802

Autosave doesn't seem to work

I've ticked the box in the options menu, but the game never seems to autosave (it's crashed a few times and I've lost a lot of progress because of it). Has anyone else encountered this issue? I'm running patch v1.10.

Also, how do you delete save games?