Search found 37 matches

by HisAlterEgo
Sun May 13, 2007 2:46 am
Forum: Maps in Development
Topic: Basin And Range map
Replies: 158
Views: 150815

I agree, choobacca, the engine combos and skins are awesome. I dig all the different choices. Played the map almost till the end and all ran fine, missed two goals though. Only problem now is every map I save and then try to reload that save, it CTD's, other than that all other maps and everything e...
by HisAlterEgo
Sat May 12, 2007 11:38 pm
Forum: Maps in Development
Topic: Basin And Range map
Replies: 158
Views: 150815

I finally got this map to load and so far this map plays fine. As snoopy said earlier, I too already had the Taconite cars from another map but the models were different, so I just copy/pasted the cars from your map to my global RRT_Traincars.xml and have both versions. I also deleted all the tender...
by HisAlterEgo
Sat May 12, 2007 4:31 am
Forum: Maps in Development
Topic: Basin And Range map
Replies: 158
Views: 150815

I noticed there was no uninstaller with this, do we just delete this particular scenario and replace our custom assests folder with the back up I thankfully made? I'll also try using your provided custom assests folder and see if that works. Looks like it put all the fpk's in mine and I deleted the ...
by HisAlterEgo
Sat May 12, 2007 1:00 am
Forum: Maps in Development
Topic: Basin And Range map
Replies: 158
Views: 150815

I too have a CTD every time the map tries to load. I used notepad ++ and all xml's in this scenario have no errors. In the globals however, there seems to be just errors where it doesn't recognize the dashes over the letters e and i nor the umlauts (spelling?) over the letter u. This affects the Glo...
by HisAlterEgo
Sat May 05, 2007 11:27 pm
Forum: Mods - Talk
Topic: TenderCars and Dual Engines
Replies: 128
Views: 88077

I already downloaded XML Marker and will give it a try. Thanks for the link.
by HisAlterEgo
Sat May 05, 2007 11:23 pm
Forum: Mods - Talk
Topic: RE: Rail Sizing
Replies: 9
Views: 7717

K, from what i understand that .8 for size scale makes the rolling stock and engines slightly smaller. if you zoom in on a car rolling on the tracks that has been changed to .8, you can see the wheels are just inside the tracks and don't quite match up. if you change the value back to 1 as originall...
by HisAlterEgo
Sat May 05, 2007 8:45 pm
Forum: Mods - Talk
Topic: RE: Rail Sizing
Replies: 9
Views: 7717

RE: Rail Sizing

I made another thread in the Misc catagory but no responses about changing the size of the track to better match Mange's tender mods new size cars. I checked in the install directory for SMR and found a tracks folder under custom assests I think, but some of them are.nif files. What program would I ...
by HisAlterEgo
Sat May 05, 2007 8:27 pm
Forum: Mods - Talk
Topic: TenderCars and Dual Engines
Replies: 128
Views: 88077

Here is what I have in my Global trains.xml and traincars.xml as of right now and everything works so far. The traincars.xml is the one snoopy sent me and he had tons of stuff in there and the trains.xml is my modded version. I left his references to the P5A and 2-8-2 Mikado in the tender cars secti...
by HisAlterEgo
Sat May 05, 2007 8:20 pm
Forum: Mods - Talk
Topic: TenderCars and Dual Engines
Replies: 128
Views: 88077

K, i never installed the superbowl express map or the side to side map so that explains that discrepancy and why certain files are missing in mine. as for xml, i do use notepad so maybe it jacked something up at one time? as for the F-Series duals, i used the B.nif and B_dummies.nif along with the B...
by HisAlterEgo
Sat May 05, 2007 4:26 pm
Forum: Mods - Talk
Topic: TenderCars and Dual Engines
Replies: 128
Views: 88077

ok, i tried the Valencia map since it had no tender info in it's mapname rrt_traincars.xml and worked fine, tenders and duals showed up. i then tried Australia and deleted all tender references in it's mapname rrt_traincars.xml and it worked as well. i'll go delete all the tender references from all...
by HisAlterEgo
Sat May 05, 2007 6:51 am
Forum: Mods - Talk
Topic: TenderCars and Dual Engines
Replies: 128
Views: 88077

K, i do like the game but like most people i always want more, more, more. i hate the small maps and when i play them i usually find myself forgetting the goals of scenarios and connecting longer routes on purpose just to watch the trains over longer distances, makes it more real. at times i do miss...
by HisAlterEgo
Sat May 05, 2007 6:03 am
Forum: Mods - Talk
Topic: TenderCars and Dual Engines
Replies: 128
Views: 88077

I'll leave the fpk alone then. I saw you had all the duals in the trainscars.xml global that I had with exception of one which I added to my new global traincars.xml. I added all the engines to the Italia map and they all work with their duals and all the steam engines have their tenders. I'll go ba...
by HisAlterEgo
Sat May 05, 2007 4:40 am
Forum: Mods - Talk
Topic: TenderCars and Dual Engines
Replies: 128
Views: 88077

snoopy, I moved my global rrt_traincars.xml out and put yours in place. I loaded Italia and tried several different engines and they all had tenders so there must be some tiny error in my global rrt_traincars.xml that I was using and here it is. Of note, I saw you had the AC4400 dummy tender in your...
by HisAlterEgo
Sat May 05, 2007 3:17 am
Forum: Mods - Talk
Topic: TenderCars and Dual Engines
Replies: 128
Views: 88077

Yeah, very strange. The Italia map on my pc is vanilla. Downloaded, installed, played and had tenders only because the creater of the map put tenders in the rrt_traincars_italia.xml. I deleted his tenders from the mapname traincars.xml and they no longer appeared in game. Just so you know K, the zip...
by HisAlterEgo
Sat May 05, 2007 1:11 am
Forum: Mods - Talk
Topic: TenderCars and Dual Engines
Replies: 128
Views: 88077

i zipped the italia folder under scenarios, hope that's what you meant?