Search found 16 matches

by G3mInI
Tue Apr 10, 2007 7:02 am
Forum: Maps in Development
Topic: Central Andes
Replies: 65
Views: 59675

A bunch of xml files in this package are declaring xml encoding="us-ascii". Does railroads use utf-8? No idea here, just taking a stab as things look ok at first glance. One thing I can say for sure is, if any non-ascii character is used in a place where you can not represent it by a character refer...
by G3mInI
Fri Apr 06, 2007 3:52 pm
Forum: Maps in Development
Topic: Sid's Place
Replies: 31
Views: 28710

Couldn't agree with you more CeeBee. I have quit messing with Railroads because I do not like the direction this modding community has taken. It has become so user unfriendly its pathetic, in my opinion. I tried to lay out a means that would be happy for all, by separating the mods from the maps, bu...
by G3mInI
Wed Mar 21, 2007 9:19 pm
Forum: Maps in Development
Topic: Side to Side
Replies: 73
Views: 56307

Well that all sounds great (installer checking necessary files and installing as needed). But I think you and snoopy missed my point totally. Snoopy.. let's say that CNW Lover does go to make that map you discussed. No, he does not search any maps at all! In the scenario suggestion I was trying to p...
by G3mInI
Wed Mar 21, 2007 9:01 am
Forum: Maps in Development
Topic: Side to Side
Replies: 73
Views: 56307

I am going to make a suggestion here. I came to this after reading through this thread. I suggest we split custom maps, and custom mods. For example, in order to run this map, you need not only Superbowl Express, but also Basin & Range Demo map. To me this is crazy. Making a custom which relies on a...
by G3mInI
Fri Mar 09, 2007 3:02 am
Forum: Mods - Talk
Topic: Population Size
Replies: 10
Views: 8445

For the alpha channel to remain it must be 32bit. 24bit tga files will not retain the alpha channel, this is true for any graphics program. Corel (formerly Paint Shop Pro, has a nasty habit of defaulting to save tga's as 24bit, thus the alpha is dropped when saving. When saving a tga file in Photosh...
by G3mInI
Fri Mar 09, 2007 2:51 am
Forum: Mods - Talk
Topic: UserMaps vs CustomAssets Folder??
Replies: 18
Views: 12711

Ok I am good with all of that. I now have a better understanding. I really wish someone from Firaxis would peruse these boards and realize the need for a patch which changes this behavior to that of, lets say the RRT_Bridges.xml file.

Does the wiki contain this information?
by G3mInI
Thu Mar 08, 2007 5:17 pm
Forum: Mods - Talk
Topic: UserMaps vs CustomAssets Folder??
Replies: 18
Views: 12711

As far as the Arizona map is concerned... I renamed RRT_Tunnels.xml to RRT_Tunnels_Arizona.xml and changed the relevant info in the scenario.xml file to point to this file and yes it did work, but it also made tunnels expensive in all maps. I figured by putting the _Arizona at the end would make it ...
by G3mInI
Thu Mar 08, 2007 1:28 pm
Forum: Mods - Talk
Topic: Custom goods icons
Replies: 9
Views: 7379

I see a folder for icons at...

C:\Program Files\2K Games\Firaxis Games\Sid Meier's Railroads!\Resource\Railroad\GoodIcons

Now I have not messed with icons at all as of yet. But it sure does seem as though all of the Goods icons are located in that folder.
by G3mInI
Thu Mar 08, 2007 1:24 pm
Forum: Mods - Talk
Topic: UserMaps vs CustomAssets Folder??
Replies: 18
Views: 12711

RRT_Tunnels_ AnyName .xml = global for all maps regardless of placement. Are there any other of these global xml files that we know of? We need a working list of which files are global and which are local. All I know thus far is that RRT_Bridges_ AnyName .xml is local. I have been working with that ...
by G3mInI
Wed Mar 07, 2007 8:33 pm
Forum: Mods - Talk
Topic: Trees?
Replies: 5
Views: 4528

In the editor, it is the texture named Forest. But as snoopy states it is easy enough to right click and delete your trees and leave the forest texture behind.
by G3mInI
Wed Mar 07, 2007 8:28 pm
Forum: Mods - Talk
Topic: UserMaps vs CustomAssets Folder??
Replies: 18
Views: 12711

Thank you Dr. Frag for bringing this topic to another thread. I sure did not intentionally mean to hijack Karstens thread with this. As with you, I do think this needs further discussing. I think atani is right on track (hah! no pun intended!). From my personal observations certain xml files make gl...
by G3mInI
Wed Mar 07, 2007 5:39 pm
Forum: Maps in Development
Topic: Arizona Gold V2.4 PcMac
Replies: 162
Views: 221749

I think it is a bug in RR that the scenario tunnels xml file is not fully read in, I checked over other maps that use it and they only use the szName entry. Hopefully Firaxis will get another patch out and maybe include a fix to this as well.. Mike No bug in my opinion. Put the map in UserMaps fold...
by G3mInI
Wed Mar 07, 2007 5:34 pm
Forum: Maps in Development
Topic: Arizona Gold V2.4 PcMac
Replies: 162
Views: 221749

Nice map. Used the installer on first go around = CTD after 4 months. Reinstalled railroads because I have been trying to mod trestle bridge for a while now and figured I jacked something up. After complete removal (including the My Documents custom content) and reinstallation, still same result, CT...
by G3mInI
Sat Mar 03, 2007 2:24 pm
Forum: Mods - Talk
Topic: Retaining walls, how to use? where did i see it once?
Replies: 4
Views: 4337

Very rarely seen in my case too. No doubt controlled in the executable. I did manage to screen one while playing. I was suprised to see it appear so I took a screenshot. This was while playing around on the multiplayer River Run map. *Note: While dragging out the track, no wall was being shown that ...
by G3mInI
Fri Mar 02, 2007 4:37 am
Forum: Mods - Talk
Topic: Custom Bridge - Help Firaxis? anyone?
Replies: 2
Views: 3700

Custom Bridge - Help Firaxis? anyone?

I have been working on a custom bridge. After a great deal of trial and error building it in 3dsmax, and exporting and then using nifscope to make it work correctly in the game, I have run into a problem which I cannot seem to resolve. It seems as though no matter what values I put in for <nSpanStar...