Search found 293 matches

by atani
Sun Jan 24, 2010 12:57 am
Forum: Mods - Talk
Topic: Where is the User Maps Folder?
Replies: 3
Views: 3485

Re: Where is the User Maps Folder?

After you run the game the first time you should end up with a "Sid Meier's Railroads" folder in My Documents. In this folder you should be able to find the UserMaps folder or create it if necessary.
by atani
Sat Jan 02, 2010 9:15 pm
Forum: Technical Issues
Topic: section loading banter
Replies: 8
Views: 9448

Re: section loading banter

Discussions of "cracks" etc for programs is NOT to be discussed on this forum.

However, to help fix your problem with the custom maps we need to know which custom map(s) have you installed and which are you trying to play.
by atani
Fri Nov 27, 2009 12:21 am
Forum: Chat
Topic: Comments on Rules
Replies: 23
Views: 9470

Re: Comments on Rules

Oh quit it and eat your turkey! :)
by atani
Thu Nov 12, 2009 3:12 am
Forum: Mods - Talk
Topic: Please help!!
Replies: 2
Views: 3008

Re: Please help!!

Sorry, I do not believe we can assist you since you are not directly specifying a map or problem you are seeing with the game. Please clarify the problem you are encountering.
by atani
Thu Oct 29, 2009 1:33 am
Forum: Chat
Topic: Members banned
Replies: 17
Views: 9206

Re: Members banned

I am pretty sure that Falc has more or less decided to close the forums since I have not heard/seen anything further on the subject of closing or appointing a moderator. If someone arranges the permissions I have no problem starting to clean this forum up.
by atani
Tue Oct 27, 2009 5:41 pm
Forum: Chat
Topic: Members banned
Replies: 17
Views: 9206

Re: Members banned

I don't mind helping clean up the remnants of the nearly constant fighting and will be around but I have not been playing or working on any of my tools for this game in a while.
by atani
Tue Oct 27, 2009 12:24 am
Forum: Chat
Topic: Members banned
Replies: 17
Views: 9206

Re: Members banned

Since these users were banned, can any posts from them also be removed? There seem to be a few of them lingering around here and not all of them make sense and quoting from posts that don't have the content etc...
by atani
Tue Oct 27, 2009 12:15 am
Forum: Chat
Topic: Mod?
Replies: 44
Views: 16813

Re: Mod?

At one time atani was talking to Falconer about the job, never hear anymore. Honestly I gave up waiting for someone to sort out the permissions issues. If someone can sort these out I would be willing to help out at moderating but with Falc's recent decision to close the forum I am not sure if it m...
by atani
Wed Jun 03, 2009 2:48 pm
Forum: Mods - Talk
Topic: Map making with Photoshop
Replies: 8
Views: 5996

Re: Map making with Photoshop

I did a test using Gimp 2.6.6 and the latest DDS plugin and so far it works properly. The latest DDS plugin is available here: http://nifelheim.dyndns.org/~cocidius/dds/#download

Note it only works with 2.6.x versions, I would recommend the latest version from http://www.gimp.org

Mike
by atani
Sat May 30, 2009 3:56 am
Forum: Mods - Talk
Topic: Map making with Photoshop
Replies: 8
Views: 5996

Re: Map making with Photoshop

I believe it is an eye dropper looking tool.. At least with Gimp it is that.

Mike
by atani
Fri May 29, 2009 2:29 pm
Forum: Maps in Development
Topic: Mud Skippers
Replies: 164
Views: 63675

Re: Mud Skippers

Great thanks.. I somehow missed some of that. I would suggest a new thread as this one is rather cluttered with off topic discussions.
by atani
Fri May 29, 2009 4:28 am
Forum: Maps in Development
Topic: Mud Skippers
Replies: 164
Views: 63675

Re: Mud Skippers

Using the SAM2 (maybe also on the original versions) I have noticed a couple things:

1) Empty car images are missing for a few types, I believe Mud Pottery was one.
2) Where do you delivery Mud Cakes to?
by atani
Thu May 28, 2009 8:36 pm
Forum: Mods - Talk
Topic: Map making with Photoshop
Replies: 8
Views: 5996

Re: Map making with Photoshop

Refer to this page: http://www.hookedgamers.com/gamewiki/Si ... ustom_maps in the section titled "The Grayscale Height Map". Basically, the "sea" stops at RGB: 48,48, 48 and "land" starts at RGB 49,49,49.
by atani
Thu May 28, 2009 8:31 pm
Forum: Maps in Development
Topic: Mud Skippers
Replies: 164
Views: 63675

Re: Mud Skippers

If I still had my moderator status I would remove a number of posts from the board that are nothing more than flames between various people. All of which should be kept to PM and not out in the public.
by atani
Wed May 27, 2009 10:22 pm
Forum: Chat
Topic: Whats new??
Replies: 21
Views: 10002

Re: Whats new??

Step 1 towards automatic NSIS code generation: SMRInfo.exe nif kfm "Quad City Lake In Winter\whale.kfm" NIF: Whale.nif Master: MD Whale_MD_Whale_Default.kf Whale_MD_Whale_Normal.kf Whale_MD_Whale_NotWorked.kf Whale_MD_Whale_Worked.kf The above is some output from the next version of the NSIS tools t...