Search found 6 matches

by Harlock
Sun Dec 03, 2006 9:21 pm
Forum: Strategy
Topic: Firaxis -- Let us hold cargo at stations
Replies: 59
Views: 49516

Notice how there are dirt trails from towns to industries nearby? I think they're going on the premise that if you don't move the goods, they will slowly move themselves, similar to RRT III but not so obvious. Of course, if the industries really did move raw materials to the towns on their own, you'...
by Harlock
Sun Dec 03, 2006 9:07 pm
Forum: Strategy
Topic: Interesting AI behavior and economics with 3 AIs in game
Replies: 4
Views: 6460

The $7k figure is for a minimal run between two nearby cities I think, or one 'segment' of passenger distance. What you seem to be uncovering is that a mid-distance run is better than a long distance run, because of diminishing returns the longer you build the line. Once the map editor comes out it ...
by Harlock
Sun Dec 03, 2006 8:46 pm
Forum: Strategy
Topic: How does the AI earn so much?????????[Updated Observation]
Replies: 11
Views: 13827

I'd like to see a screenshot of a train with more than 8 cars. I would think that the game's authors would now allow that to happen as a matter of fairness...unless it was documented as a feature, and I don't recall that being mentioned in the docs. Maybe it is a bonafide bug? Also, as far as $$$, s...
by Harlock
Sun Dec 03, 2006 8:32 pm
Forum: Strategy
Topic: When do you upgarde locomotives
Replies: 5
Views: 8381

I agree on the point of upgrading existing trains before adding another to the same route. Everything is much more difficult when you add more trains.
by Harlock
Sun Dec 03, 2006 8:30 pm
Forum: Strategy
Topic: NewYork Washington Passenger
Replies: 15
Views: 19716

I was able to do this without the very labor intensive 'deleting trains' thing. I ran a single track with a number of passing sidings (eventually double when I had the money) and ran two trains each with four cars, so they ran at a decent clip. And more than that and there weren't enough people at t...
by Harlock
Sun Dec 03, 2006 8:25 pm
Forum: Strategy
Topic: Interesting AI behavior and economics with 3 AIs in game
Replies: 4
Views: 6460

Interesting AI behavior and economics with 3 AIs in game

Since my Internet connection is flaky, I haven't been able to play online, so I've been playing the AI alot. I was playing a multiplayer map, the rivers one based on the British economy. I had three AI's, and I was playing at the 'Mogul' difficulty (2nd from hardest I think). One of the AI's develop...