Search found 19 matches

by Lama
Tue Nov 29, 2011 7:18 pm
Forum: Maps in Development
Topic: Northern Germany
Replies: 8
Views: 14506

Re: Northern Germany

Sweet! Thank you!
by Lama
Mon Nov 07, 2011 9:10 am
Forum: Maps in Development
Topic: Northern Germany
Replies: 8
Views: 14506

Re: Northern Germany

Thanks for playing & giving such nice & extensive feedback, Karsten! Finishing all goals with three years to spare is impressive. That happened for me only in one out of five tries. The express goods (Stückgut) cars were supposed to morph seamlessly into passenger trains, but you're right, maybe I w...
by Lama
Sun Nov 06, 2011 8:41 pm
Forum: Maps in Development
Topic: Northern Germany
Replies: 8
Views: 14506

Re: Northern Germany

RRT_Scenario_User_[mapname].xml
<iTurnsPerMonth>NN</iTurnsPerMonth>

The standard is 16. I use 48, which means it takes 48 turns to complete a month, so the game runs three times more slowly.
by Lama
Sat Nov 05, 2011 3:58 am
Forum: Maps in Development
Topic: Northern Germany
Replies: 8
Views: 14506

Northern Germany

This map runs at 'slow speed' (three times slower than normal), and covers three eras from 1890 to 1932. In this scenario, there are three types of passengers - 3rd, 2nd, and 1st class. Villages, towns, and cities produce third-class passengers. Towns and cities produce 2nd-class passengers if suppl...
by Lama
Mon Oct 10, 2011 9:21 pm
Forum: Maps in Development
Topic: California, 1848-1890
Replies: 9
Views: 16535

Re: California, 1848-1890

That is what I have figured. Seems like it is hard-coded someplace that 'top level' = 'level 4'. I've seen it work like that in another test map I run. Now, since city growth depends on loads delivered, we could also make the condition about that, instead. I remember seeing somewhere a breakdown of ...
by Lama
Sat Oct 08, 2011 11:29 pm
Forum: Maps in Development
Topic: California, 1848-1890
Replies: 9
Views: 16535

Re: California, 1848-1890

I have uploaded a fresh version of the map, just now. The errors have been fixed, and assets have been added to give distinct icons to the new industries.

If you play it, please let me know what you think.
by Lama
Thu Sep 29, 2011 10:41 pm
Forum: Maps in Development
Topic: California, 1848-1890
Replies: 9
Views: 16535

Re: California, 1848-1890

Thanks for the tips and for the attachment.

Does the map switcher handle 7z files? If so, I'll use that format for my uploads.

The reason the post-1900 engines are in is so that players can continue to play on this map beyond the last era. I tend to enjoy doing that, for sandbox purposes.
by Lama
Thu Sep 29, 2011 5:08 am
Forum: Maps in Development
Topic: California, 1848-1890
Replies: 9
Views: 16535

California, 1848-1890

This map covers the history of California from its annexation by the United States to the end of the 1880s. There are four eras. The game will run on 'slow time': a month of game-time will take three times as long as normal in real time. Use the map switcher to play this map, which is designed as a ...
by Lama
Thu Feb 22, 2007 11:38 pm
Forum: Maps in Development
Topic: Germany (some fixes) and "Orient Express"
Replies: 24
Views: 27655

universum: Sorry not to have responded any sooner, and thank you for your comments! I did stop making maps for SMRR, because I grew frustrated with the game. I am a veteran modder and map-maker for Railroad Tycoon 3 (and prior versions), and I have gone back to making maps for that game. It just let...
by Lama
Sat Dec 09, 2006 1:32 am
Forum: Maps in Development
Topic: Germany (some fixes) and "Orient Express"
Replies: 24
Views: 27655

Snoop, the problem occured when I re-edited the scenario after upgrading to a newer version of the Scenario Manager. From that point onward, it insisted that I keep an older version of the scenario file in the game's regular scenario folder. I'm not sure how to fix this problem, other than offering ...
by Lama
Fri Dec 01, 2006 1:30 am
Forum: Mods - Misc
Topic: Scenario Manager 1.1 Release
Replies: 27
Views: 58625

The map coordinates in that thread you referenced may as well be in greek for all the sense they make to me, I'll just tinker and figure it out Let me summarize again the things that I found out for the Germany map: Take a thumbnail of your map, resize it to 620x620, use this resized map to decide ...
by Lama
Thu Nov 09, 2006 6:39 am
Forum: Mods - Misc
Topic: Scenario Manager 1.1 Release
Replies: 27
Views: 58625

You have to add what I call the 2nd level industry to get the 1st level industry to show up. I'm not sure that's true as such. I am working on an alternate Germany map, where I have refineries converting coal to nitrates (stands in for coke), and power plants no longer demanding coal, but instead n...
by Lama
Wed Nov 08, 2006 9:09 pm
Forum: Mods - Misc
Topic: Scenario Manager 1.1 Release
Replies: 27
Views: 58625

It sounds like you did not add "Milk Farm" to the list of allowed industries.
by Lama
Mon Nov 06, 2006 12:48 am
Forum: Mods - Talk
Topic: Map Coordinate Question...
Replies: 3
Views: 6213

zz, to translate my previous post, city coordinates do not seem to align with the pixels of the thumbnail. If a point on the thumbnail is at x,y(120,240) pixels ('px'), the city coordinates ('cc') you will want to enter in the sceanrio manager to have a city appear at that point are NOT x,y(120,240)...
by Lama
Mon Nov 06, 2006 12:38 am
Forum: Maps in Development
Topic: Germany (some fixes) and "Orient Express"
Replies: 24
Views: 27655

I noticed the misspelling of Wels, and had Linz in mind when I renamed it, but accidentally went with "Graz", instead. That would be something to fix in a version 2.